Code:
class TCKAsset_Goods extends KAsset;
event Tick( float DeltaTime )
{
local TCSMA_Blocker TCSM;
TCSM=none;
TCGameInfo(WorldInfo.Game).m_TCSKA_TowerCrane.m_bIsGoodsTouchingBlockers=false;
ForEach TouchingActors(class'TCSMA_Blocker', TCSM)
{
if(TCSM!=none)
TCGameInfo(WorldInfo.Game).m_TCSKA_TowerCrane.m_bIsGoodsTouchingBlockers=true;
}
}defaultproperties
{
bWakeOnLevelStart=true
bNoDelete=false
bCollideActors=true
bNoEncroachCheck=false
Begin Object Name=KAssetSkelMeshComponent
RBChannel=RBCC_GameplayPhysics
RBCollideWithChannels=(Default=TRUE,Pawn=true,BlockingVolume=TRUE,GameplayPhysics=TRUE,EffectPhysics=TRUE)
SkeletalMesh=SkeletalMesh'PAK_TC.SkeletalMeshes.SK_Floor'
PhysicsAsset=PhysicsAsset'PAK_TC.Physics.PA_Floor'
//CollideActors=true
bNotifyRigidBodyCollision=true
ScriptRigidBodyCollisionThreshold=0.001
End Object
}
this is a KAsset
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