I have had a search of the forums but I cannot seem to find anything that explicitly explains what I need so apologies if this turns out to have already been answered - a pointer to where the info is would be appreciated if this is the case.
I am currently trying to build a mini game in UDK. The game requires 2 levels to be streamed as they originally were designed as separate pieces.
I have a persistent level - just has a teleport to get player to start of first level - a first level and a second level. The player also comes back to the first level after completing the second level.
All of this is done with kismet streaming and is working well, my problem is the lighting.
I was under the impression that I would need to build the lighting for the levels individually, and would not need to build the whole thing in one go (aka build the master level so to speak). However whenever I do this, the game still states that I need to rebuild lighting, even though the individual levels do not.
When I try to build all the levels together I get an out of memory error on the build at 0.19%.
I thought the whole point of streaming levels was so that this did not happen.
Could someone please kindly tell me the correct workflow for building lighting when streaming levels.
Thanks in advance for any help people can give.