
Originally Posted by
Tearl
You may get the "import failed" on textures if the maps are not power of 1 (64x64,128x128,512x512,1024x1024, or even 128, 1024, etc.). We use 24 bit TGA's by the way instead of PNG's. Though, I am sure PNG's will work fine.
Textures are NOT materials. Textures are used to make materials. Materials are applied to meshes.
There's more than one way to apply a material. You can place materials on the mesh in the content browser. That material will remain on the mesh. Or you can drag a material onto a mesh in the editor (this will assign the material to the mesh or overwrite the applied mesh.)
As far as your Kismet issue in concerned, can you elaborate?
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