Try this
Code:
defaultproperties
{
Begin Object Name=CollisionCylinder
CollisionRadius=+60.0
CollisionHeight=+90.0
CollideActors=True
BlockRigidBody=False
End Object
CollisionType=COLLIDE_TouchAll
CollisionComponent=CollisionCylinder
Components.Add(CollisionCylinder)
bCollideWorld=True
bIgnoreEncroachers=True
bPushedByEncroachers=False /* if true, vehicles can push this actor */
bCollideWhenPlacing=True
bMovable=true
bNoDelete=false
bStatic=false
bBlockActors=false
bCollideWorld=false
bCollideActors=true
bWorldGeometry=false
BlockRigidBody=false
bCollideComplex=true
Begin Object Name=StaticMeshComponent0
StaticMesh=StaticMesh'PAK_TC.StaticMeshes.SM_Blocker01'
RBChannel=RBCC_GameplayPhysics
RBCollideWithChannels=(Default=TRUE,Pawn=true,BlockingVolume=TRUE,GameplayPhysics=TRUE,EffectPhysics=TRUE)
bNotifyRigidBodyCollision=true
CollideActors=TRUE
bForceDirectLightMap=false
bUsePrecomputedShadows=false
bDisableAllRigidBody=true
BlockNonZeroExtent=False
BlockZeroExtent=false
BlockActors=false
BlockRigidBody=false
End Object
}
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