Hey I have a general question that I was wondering if anyone could answer, I'm currently working on my third year project and I'm modeling a cave system in which the game is suppose to take place in. I was wondering if anyone now of a good way to model a cave system, there seems to be a lot of mix views on how it should be done. Some threads that I've read say that you should model the cave system as separate meshes that you import in and then later place. Others say to use BSP brush's and then just add in some static meshes to fill out the level. Lastly I've also read about using the terrain either, which to me seems to make no sense because wouldn't it just slow down the program.
Anyway I've been told by my tutor that he thinks I should just model the cave system using BSP brush's and then add in static meshes to then further fill out the level. I'm wondering if anyone could tell me the best way about going around doing this, or possible provide another way that I haven't found.
Any help, tips or advice would be great. Thanks.



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