View Poll Results: Should Active damage be reduced?

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  • Yes

    247 66.94%
  • No

    122 33.06%
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  1. #1
    Marrow Fiend
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    Default Sup with the excessive Active Damage? (69.45% support for reduction)

    When you Active Reload the Gnasher, it does MASSIVE damage at medium ranges. It's not acceptable for a shotgun to 2shot down you from middle ranges. From close range, you get a 1shot down-this is even worse. Nobody likes this happening, because it's just absurd.
    The retro is a joke weapon, and should be removed completely- why does it even have active damage in the first place? Serious question.
    The Lancer when Actively Reloaded gets quite a big damage increase as well- coupled with the SP and endless clip, it makes this very fearsome. Buff non-active damage but reduce Active Damage % boost, plox.
    Please tone down the actives. Seriously. It's not much fun running out of spawn and dying instantly no matter the weapon. Less like CoD and more like Gears- where if someone comes up from behind it's not an automatic death sentance.

    >>>PLEASE NOTE<<<

    I'm not asking for Active Damage to be removed, or even the Active Reload system.
    Just REDUCE the damage bonus weapons get. Mainly the Gnasher, but the Lancer as well.


    Quote Originally Posted by NP473L View Post
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    So please, call 08........

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    Quote Originally Posted by IBYCFOTA View Post
    Most of us would be fine with the concept of an 'active' damage boost if it didn't lead to pre-actives. If it's in the game it's in the game, so I don't fault anybody for doing it (and do it myself to some degree, at least with the lancer), but I don't like having to fire at the ground and then reload every time I'm about to engage an enemy to not be put at a potential disadvantage. It's tedious, stupid, and adds little to the game. You're not good because you're dedicated to pre-activing before every fight no matter how much you try to convince everybody that you're outplaying them with superior tactics. You're shooting bullets into the GROUND for gods sake. Even if you miss your active reload you can repeat the process over again till you finally hit it. Where's the strategy, and more importantly, where's the skill?

    Personally I'd rather focus on the game than trying to time when I should waste bullets to gain an active, and so I'm completely in favor of anything that negates or reduces that style of gameplay.
    Last edited by Maaaaaz; 05-02-2012 at 02:14 PM.
    Civilian Anya -Flame Grenadier
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    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  2. #2
    Marrow Fiend
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    No replies?
    Civilian Anya -Flame Grenadier
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    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  3. #3
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    I like the damage. I especially like downing in half a second with the scorcher.

  4. #4
    Marrow Fiend
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    Quote Originally Posted by BigDaddyDangleDown View Post
    I like the damage. I especially like downing in half a second with the scorcher.
    #

    It's completely over the top though.
    Civilian Anya -Flame Grenadier
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    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  5. #5
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    Quote Originally Posted by Maaaaaz View Post
    #

    It's completely over the top though.
    its more fun that way
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  6. #6
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    personally I find nothing fun about being able to instantly down my opponent.....I miss the the good old gears feel where every encounter with an opponent felt like battle. now it's like "I see you...you're dead"
    [R.I.P Zeta]....it was fun while it lasted

  7. #7
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    Bullets hurt.... Atleast i heard.
    One does not simply, steal all the power weapons!
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  8. #8
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    Quote Originally Posted by UNDEAD MIKE 95 View Post
    its more fun that way
    What's fun about running out of spawn, dying, then having to wait 15 seconds every single time?

    Bullets hurt.... Atleast i heard
    Trying to put logic in a "fantasy" game. Try harder.

    personally I find nothing fun about being able to instantly down my opponent.....I miss the the good old gears feel where every encounter with an opponent felt like battle. now it's like "I see you...you're dead"
    Exactly my point, there's basically no skill anymore because EPIC decided they like CoD, and couldn't figure out if we wanted to play CoD we'd just buy it, not some ****ty hybrid version.
    Civilian Anya -Flame Grenadier
    Level 47/100
    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  9. #9
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    Lancer needs a buff

  10. #10
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    Retro is over the top, I can agree with you there. However, I haven't encountered too many problems with the other weapons. Gnasher one-shot downs do make me rage occasionally but past that I don't really have anything negative to say.
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  11. #11
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    Lancer needs a buff
    No, no it doesn't.

    Retro is over the top, I can agree with you there. However, I haven't encountered too many problems with the other weapons. Gnasher one-shot downs do make me rage occasionally but past that I don't really have anything negative to say.
    The weapons themselves aren't bad, it's just active. Your omen fills up so fast and you get downed instantly.
    Civilian Anya -Flame Grenadier
    Level 47/100
    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  12. #12
    Redeemer
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    Lancer - Yeah a bit too strong and I would be happy if they changed it cause it would definitely be for the better, however if they didn't change it I wouldn't cry
    Retro - I contrantly say that the Retro is overpowered. There are other things I'd like them to fix first but if they were gonna fix weapons, the retro's power (Active or not) needs to be changed
    Hammerburst - Perfect inside and out. Active and not.
    Sawed Off - It should be taken out lol. I'm just glad my predictions came true and that 4 or 5 months after the game came out all the CoD players would be gone and the Gnasher would ocme back to it's title as prime shotgun
    Gnasher - O boy is this thing dinky and inconsistent. From a standing still point if you get shot once and you get say 30% of your health taken away, if they shoot you again from the same spot the game likes to add more damage if you're already hurt along with the normal damage you would take and knocks you down. That is NOT how it should work. It should do the same amount of damage from the same spot. And then the actives are just completely up in the air. Could down you in one shot or not do a dab of damage to ya lol.

    That's how I feel lol

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  13. #13
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    I wish that people had more health in this game. I get tired of being downed in half a second by a retro 50 feet away from me.

  14. #14
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    So that the game appeals to the casual audience. Shorter kills times = easier to play = more casuals play the game. Unfortunately, that's the direction that Epic want to take with Gears now; there's nothing we can do to stop it besides whining about it on here.

  15. #15

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    I want the game to stop being tweaked so I can actually settle into a strategy.

    Quote Originally Posted by Coleyman View Post
    So that the game appeals to the casual audience. Shorter kills times = easier to play = more casuals play the game. Unfortunately, that's the direction that Epic want to take with Gears now; there's nothing we can do to stop it besides whining about it on here.
    It also means its harder to stay alive, just depends on your angle of the argument. Longer kill times can also mean its easier to stay alive allowing more risk taking. Longer kill times =/= harder to play all the time.

    Just being devils advocate. My stance on the matter remains a secret


    Quote Originally Posted by ObservationSlave View Post
    I wish that people had more health in this game. I get tired of being downed in half a second by a retro 50 feet away from me.
    By doing this severely alters the gnasher and it's one hit down capability up close, as it's damage modifiers are designed to work w the current health system. The absolutely are not going to buff it as they said it actually needs nerfed. This could cause issues. Just some food for thought..
    Last edited by NFI; 03-25-2012 at 07:22 PM.
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    Nice Find. It was a legit bug and fixed in the retail version today.

    So once Gears 3 releases, when you use the torque, take a bit of pride in knowing you helped make it better

  16. #16
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    I agree Maaaaaz..

  17. #17
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    The hammer burst downs faster then the lancer and the retro from all the way across the map. I would hardly call that perfect when you are crying about the damage the othe rifles put out. I mean nerf the lancer, seriously?
    With a 2.4 Down/Death ratio, I think I am qualified to criticize the f***ing rifles.

  18. #18
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    buff health or nerf all weapons. take your pick.

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  19. #19
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    So it was all good in Gears 2 when the Gnasher got the huge range boost and was the most Op gun in the game, but when Epic makes it fair for people that want to use other weapons NOW its a problem.

  20. #20
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    Quote Originally Posted by SiMBiiOTE View Post
    So it was all good in Gears 2 when the Gnasher got the huge range boost and was the most Op gun in the game, but when Epic makes it fair for people that want to use other weapons NOW its a problem.
    The problem lies with starting weapons being stronger and quite frankly more effective in all ranges then power weapons. Kills are less satisfying and deaths really lame when you go down as fast as COD. I like gears but i do miss having to work with a team mate to lay people flat from across the map rather then doing it by myself without any thought, challenge, or team work on my part.

    I also agree the gnasher should be taking a damage decrease at least when active as even that is becoming less battle oriented and more EPIC deciding to hand me my kills with that weapon as well. It seems like these days at least in KOTH people grab power weapons when they spawn on them, and not go out of there way to get them as they should since quite frankly thats more trouble then its worth with the gameplay epic has decided on for this game.
    Gears 3 is good, but it could have been great.

  21. #21
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    Quote Originally Posted by krazeyeyez View Post
    The problem lies with starting weapons being stronger and quite frankly more effective in all ranges then power weapons. Kills are less satisfying and deaths really lame when you go down as fast as COD. I like gears but i do miss having to work with a team mate to lay people flat from across the map rather then doing it by myself without any thought, challenge, or team work on my part.

    I also agree the gnasher should be taking a damage decrease at least when active as even that is becoming less battle oriented and more EPIC deciding to hand me my kills with that weapon as well. It seems like these days at least in KOTH people grab power weapons when they spawn on them, and not go out of there way to get them as they should since quite frankly thats more trouble then its worth with the gameplay epic has decided on for this game.
    Agree with your post 100% Who even asked for the effective range to be expanded on the gnasher? I believe i quit GOW 2 before TU6 came into effect. But the range and power of an active gnasher really shouldn't be as powerful as it is at mid range. That being said, These rifles in gears 3, especially the retro kills the pace and excitement of what we could expect in Gears 1 and 2.

  22. #22

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    Quote Originally Posted by BigDaddyDangleDown View Post
    Lancer needs a buff
    Hahahahahahaha. No.
    Quote Originally Posted by TAO Devil View Post
    Then you must force solo players to play only FFA because otherwise they'll drag down the teams that are using communication. Why not force people to have to play Overrun to increase those numbers? I know, lets force everyone to only be able to play with Gnashers because thats the majority, so nobody should be at a disadvantage. Screw people's free will. That's an awesome idea dude. Way behind you on that.

  23. #23
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    The only weapon in the game I think is possibly overpowered is the Retro, due it being able to down someone before they can even react, but this usually happens when you get flanked so it not much different than getting someone creep up behind you with a shotgun, its your own fault for not watching your back.

    All the other weapons are fine, especially after a few of them have been buffed to make them worth going to get.

  24. #24
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    The Gnasher needs a consistancy boost if anything. I'm tired of blasting kids in the back 2-3 times in close range and them not dying only for them to turn around and blast me 1 time and I go to teeny-tiny pieces/downed.
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  25. #25
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    Only Gnasher has to get active reduced. And a range big-nerf.
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    Quote Originally Posted by SiMBiiOTE View Post
    So it was all good in Gears 2 when the Gnasher got the huge range boost and was the most Op gun in the game, but when Epic makes it fair for people that want to use other weapons NOW its a problem.

    Seriously did you even read the post lowering the active damage, ON ALL WEAPONS im sure that includes the gnasher not nerfing any thing

  27. #27
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    This is why i play Zeta it so much fun with out the stopping power.

  28. #28
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    Thanks for mainly support lol.
    I don't get how people can think this is a hidden "buff gnasher" thread considering it was first on the list of nerf.

    I know it's even more tweaks to the game which keeps getting switched around, but I don't get how you can adapt to the game when you just die so fast. If someone flanks you, you should be able to at least put up a fight, not be instantly downed. I bought Gears and not CoD for a reason- I liked the fact you had a decent healthpool.
    Civilian Anya -Flame Grenadier
    Level 47/100
    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  29. #29
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    I agree with everything you said, the retro more than others, however, first priority fixes to me, are: ink stun, mantle, retro. I don't care what order but somethingS needs to be changed.

  30. #30
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    I liked how you had to earn the kills on Gears 2. You had to fight hard most of the time. More satisfying because of that exact reason.

    However Gears 3 is still the superior game. We just have to adapt. We'll get there eventually.

    Gears 2 was far from perfect but I enjoyed it.
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  31. #31
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    Epic wanted to take the casual path with this game. To me, everything was perfect in Gears of War 2, besides the lag. But Epic had to change everything with this one just to call it a new game. Oh and the Gnasher and Lancer had roles for certain battles. Now you can use a rifle for basically every kind of fight.
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    all damage needs to be reduced. or health increased.

    either way, it would massively improve the game.

  33. #33
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    Quote Originally Posted by STEVE IRBAN 627 View Post
    Epic wanted to take the casual path with this game. To me, everything was perfect in Gears of War 2, besides the lag. But Epic had to change everything with this one just to call it a new game. Oh and the Gnasher and Lancer had roles for certain battles. Now you can use a rifle for basically every kind of fight.
    I have to agree with you there.
    In lots of situations I find myself using the lancer as CQC weapon, and it's so OP.
    If I have an active lancer and a gnasher or sos tries to rush me, I literally glue them to the floor.
    Though smarter players won't rush, but this causes the match to turn into a campfest. Gears 2 defined CQC and Long distance battles on a whole other level.
    And I miss that so much in this game.
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  34. #34
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    Can definitely relate to everyone saying how kills in GoW2 were so much more satisfying. When you gib that enemy it felt so much more better. By a huge amount. Now it's just look at someone and they drop dead.
    Civilian Anya -Flame Grenadier
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    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  35. #35
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    "Oh hey, a person at medium range. A perfect target for my LANCER ASSAULT RIFLE. *Pew pew pew* Go down already god damn it how many bullets are you HUNGRY FOR GOD DAMN IT DIE."
    "lol someone is shoosting me with his slingshot gun *Starts firing cannonballs from the Retro*"
    "WHY AM I LOSING IN MY EFFECTIVE RANGE THIS IS GARBAGE. *Is downed by stupidly strong Retro and dies*"

    In short, buff Lancer or nerf Retro. Make regular bullets stronger on the Lancer but give it a weak active, for the Retro 15-20 bullets a mag and/or some god damn damage drop off. Y'know to reinforce that it's a SHORT RANGE weapon.
    I think it's about time Hoffman took the black uniform out of his wardrobe again.

  36. #36
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    I would be completely fine with every starting weapon having a damage reduction.
    And yes, that means my beloved Gnasher too. I believe it is a slightly balanced gun (besides the sponging), but I do agree that with actives this gun does way to much damage from too far of distances. It's a shotgun, not a lever action rifle. Let's keep it to CQC only.

  37. #37
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    Quote Originally Posted by Glacierstorm View Post
    "Oh hey, a person at medium range. A perfect target for my LANCER ASSAULT RIFLE. *Pew pew pew* Go down already god damn it how many bullets are you HUNGRY FOR GOD DAMN IT DIE."
    "lol someone is shoosting me with his slingshot gun *Starts firing cannonballs from the Retro*"
    "WHY AM I LOSING IN MY EFFECTIVE RANGE THIS IS GARBAGE. *Is downed by stupidly strong Retro and dies*"

    In short, buff Lancer or nerf Retro. Make regular bullets stronger on the Lancer but give it a weak active, for the Retro 15-20 bullets a mag and/or some god damn damage drop off. Y'know to reinforce that it's a SHORT RANGE weapon.
    Lancer non-active is quite weak, but it still has good stopping power and can be used for suppression. Active it is extremely deadly.
    Retro just needs removing fullstop.

    I would be completely fine with every starting weapon having a damage reduction.
    And yes, that means my beloved Gnasher too. I believe it is a slightly balanced gun (besides the sponging), but I do agree that with actives this gun does way to much damage from too far of distances. It's a shotgun, not a lever action rifle. Let's keep it to CQC only.
    Yeah the gnasher hard aim range is way too far. It's stupidly far lol. I was picking up nades on Thrashball and someone from end of the tunnel managed to 2shot down me. I was like wtf.
    Civilian Anya -Flame Grenadier
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    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  38. #38

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    agreed w op. imo an active should just give u a faster reload. how many times in when your team spawns you see some one letting loose their whole clip ,be it w the gnasher or the rifles just to get an active when they get close to someone ? theres always one guy who does it lol. we used to joke about it in gears 1 hearing right after the game starts that locust "i just caught an active" giggle . heheheheheheh lmao

  39. #39
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    Quote Originally Posted by IR o IN i IN View Post
    agreed w op. imo an active should just give u a faster reload. how many times in when your team spawns you see some one letting loose their whole clip ,be it w the gnasher or the rifles just to get an active when they get close to someone ? theres always one guy who does it lol. we used to joke about it in gears 1 hearing right after the game starts that locust "i just caught an active" giggle . heheheheheheh lmao
    Yeah I used to do it but now can't really be bothered. If I hear someone doing it I just hide in cover and let them waste it.
    Civilian Anya -Flame Grenadier
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    Team Metal Hammerburst - Team Metal Gnasher

    The Retro Lancer- it has the DAMAGE and RANGE of the HB; it has the CLIP of the lancer; it has the 2PIECE of the Gnasher. And people say it's not OP?
    Quote Originally Posted by MIST GHILLIE View Post
    its kind of sad everything epic hates about gears is everything what made the first 2 games completely unique and straight up classics.

  40. #40
    Iron Guard
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    Apr 2009
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    Gamertag: bluegreenman

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    Just don't die as much then Im just messing with you, yeah i think the active for the gnasher should do something besides damage increase, people spend most of the match pre activing.
    Current Gears of war 3 level: 400
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