So I haven't used canvas for about a year, in the septemper 2010 build, and I am looking to do something similar in my current build.
However, I can't seem to get it to run the HUD class.
I've logged it, it does not run my HUD class's DrawHud function at all, so I am guessing it never runs the class in the first place.
I have set this in my GameInfo:
My gameinfo extends GameInfo rather than UTGame, so bUseClassicHUD=true isn't a valid property here.Code:HUDType=class'SMGame.SMHud'
Though I believe what that bool usually does is swap from scaleform to canvas?
Do I still have to make it do that in some way? (If so I am guessing it's still trying to run a scaleform hud and ignoring Canvas) The UDN only uses UTGame as an example.



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