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  1. #1
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    Default some of the things that need modifying. (please no trolls)

    1. Hammer burst needs a little more recoil for as strong as it is.
    2. Ink stun radius needs to be tweaked to a smaller stun radius and it should not go through walls
    3. Could sponging be caused by spawn protection code creating a glitch. I know whats been said " loss packets " which happens but not like this.
    4. If you make the gnasher shot patten tighter then you would have to be more accurate with it.
    5. in private lobbies, if its possible to add host transfer one player to another that would be good for mlg players.
    6. mantle kick is inconsistent needs to go back to the way it was
    7. Retro needs a 5 round burst fire or slow the fire rate down a bit
    8. Sawed off needs to be a closer range weapon like melee range.
    9. planted flame grenades radius is different then a thrown one

    These are just some of them, thank you
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  2. #2
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    1. It's fine.
    2. Just get rid of the stun, but make the cloud larger and more damaging.
    3. I think it's still just lag.
    4. Nope, it's fine. If they tightened the spread it would be Tu6 all over again.
    5. Yeah, it would be good for scrims and GB's.
    6. When was it changed?
    7. And nerf the damage.
    8. It's already weak enough as it is, it doesn't need to be nerfed any more.
    9. It's that way because it's hard to walk into a planted fire nade unless you're right on top of it.
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  3. #3
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    I agree with pretty much all your points, except I think the gnasher and sawed-off are fine as is. Retro definitely needs tweaking and the hammerburst could use some changes too. (There's a reason why competitive tournaments don't allow the hammy) I'm not sure if Epic can do too much about sponging seeing as it is mostly a client-side problem that is often over-exaggerated in the forum. Overall, pretty good points.
    Don't complain about a problem if you don't have a solution.

  4. #4
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    Gotta agree with the Gnasher and aiming doing more damage. I used to never ever aim with it, I mean NEVER. So a few weeks ago , i play private and master the pop shot and found it to be almost worthless and feel that it does less damage. Sometimes i feel like would have gotten a kill had i not aimed instead. So now im always second guessing myself.

    I just want this game to play smoother, like the Beta. There was nothing wrong with it ( mechanics wise )

    You forgot to mention having to Press A multiple times to slide into cover and now im after this last Update, im having trouble getting off of walls sometimes, more than usual. More than i was used to that is.

  5. #5
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    Quote Originally Posted by xxdrif7xx View Post
    1. Hammer burst needs a little more recoil for as strong as it is.
    2. Ink stun radius needs to be tweaked to a smaller stun radius and it should not go through walls
    3. Could sponging be caused by spawn protection code creating a glitch. I know whats been said " loss packets " which happens but not like this.
    4. If you make the gnasher shot patten tighter then you would have to be more accurate with it.
    5. in private lobbies, if its possible to add host transfer one player to another that would be good for mlg players.
    6. mantle kick is inconsistent needs to go back to the way it was
    7. Retro needs a 5 round burst fire or slow the fire rate down a bit
    8. Sawed off needs to be a closer range weapon like melee range.
    9. planted flame grenades radius is different then a thrown one

    These are just some of them, thank you

    1. Hammer burst needs a little more recoil for as strong as it is.

    The Hammy used to be my most hated weapon but its nowhere near as annoying as it used to be to me, ive come to terms that it is a long range weapon. Avoid cross fire areas and attempt to get into their face and the Hammy is useless.

    2. Ink stun radius needs to be tweaked to a smaller stun radius and it should not go through walls

    I Feel that it should literally be a black smoke grenade that does damage..............you can walk through the initially stun *like a smoke nade* cept you take inhalation damage from the cloud.

    3. Could sponging be caused by spawn protection code creating a glitch. I know whats been said " loss packets " which happens but not like this.

    Idk what this means honestly not gonna pretend like i do, but sponging is very very annoying and i for the life of me cannot figure out what causes it.

    4. If you make the gnasher shot patten tighter then you would have to be more accurate with it.

    They'd have to fix the weapon's damage inconsistency first before anything else..............doing what you suggested before that would LITERALLY make it unusable.

    6. mantle kick is inconsistent needs to go back to the way it was

    It shouldn't even be in the game in the 1st place tbh but if it must be there it should have a hitbox the size of 1 player exactly not a 40 ft. wide radius

    8. Sawed off needs to be a closer range weapon like melee range.

    The sawed-off has been nerfed so many times that its actually a balanced weapon now...........i dont see any problem with it like i used to before TU1 when that things range was ridiculous

    9. planted flame grenades radius is different then a thrown one

    I haven't payed much attention to this because most don't bother wasting them on a plant unless they're desperate or something.
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  6. #6
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    yea not bad idea but this is what you want , they wont change any of that main 2 are mantle kick that never works you iver make love to the wall or both or just 1 jumps over nothing happens its RARE it works and the gnasher for sponge but nice post

  7. #7
    Iron Guard
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    Quote Originally Posted by Liquid View Post
    1. Hammer burst needs a little more recoil for as strong as it is.

    The Hammy used to be my most hated weapon but its nowhere near as annoying as it used to be to me, ive come to terms that it is a long range weapon. Avoid cross fire areas and attempt to get into their face and the Hammy is useless.

    2. Ink stun radius needs to be tweaked to a smaller stun radius and it should not go through walls

    I Feel that it should literally be a black smoke grenade that does damage..............you can walk through the initially stun *like a smoke nade* cept you take inhalation damage from the cloud.

    3. Could sponging be caused by spawn protection code creating a glitch. I know whats been said " loss packets " which happens but not like this.

    Idk what this means honestly not gonna pretend like i do, but sponging is very very annoying and i for the life of me cannot figure out what causes it.

    4. If you make the gnasher shot patten tighter then you would have to be more accurate with it.

    They'd have to fix the weapon's damage inconsistency first before anything else..............doing what you suggested before that would LITERALLY make it unusable.

    6. mantle kick is inconsistent needs to go back to the way it was

    It shouldn't even be in the game in the 1st place tbh but if it must be there it should have a hitbox the size of 1 player exactly not a 40 ft. wide radius
    1. I figure as strong as it is it needs more recoil cause there really is no recoil, maybe a little but not enough.
    2. If the ink doesn't have the stun then its useless again like it was in gears 2 and the stun would help in guardian.
    3. Games that don't have spawn protection didn't have the sponging on a server like gears 3 so i was thinking it has something to do with it, it might be creating a glitch or something.
    4. If they put the pattern tighter it would register better. If you remember in the beta it was a pea shot and there was no pattern to it and it worked great.
    6. mantle kick has changed a long time ago. a lot of times i just jump over the guy when i try to mantle kick. Plus a mantle kick should only work if the other player that your going to mantle kick should be right on the other side and not 10ft or more away.

    The game has improved a lot. I use all the weapons except the sawed off (its not fun for me)
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  8. #8
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    Quote Originally Posted by xxdrif7xx View Post
    1. I figure as strong as it is it needs more recoil cause there really is no recoil, maybe a little but not enough.
    2. If the ink doesn't have the stun then its useless again like it was in gears 2 and the stun would help in guardian.
    3. Games that don't have spawn protection didn't have the sponging on a server like gears 3 so i was thinking it has something to do with it, it might be creating a glitch or something.
    4. If they put the pattern tighter it would register better. If you remember in the beta it was a pea shot and there was no pattern to it and it worked great.
    6. mantle kick has changed a long time ago. a lot of times i just jump over the guy when i try to mantle kick. Plus a mantle kick should only work if the other player that your going to mantle kick should be right on the other side and not 10ft or more away.

    The game has improved a lot. I use all the weapons except the sawed off (its not fun for me)
    1. Yeah i see your point

    2. Perhaps an extended stun time based off of the smoke nade stun time..........but to freeze you in place for 7-10 seconds and usually when the damn ink patch isn't even near you..........just really wack and unnecessary in my book.

    3. The spawn protection can go both ways if thats the case because you have to look back to gears 1 where the spawns would seldom switch and you'd spawn literally in front of someone with no defense and just get blasted..............taking us back to the point where the game should only have game modes with no respawn, or only King of the Hill at the least.

    4. O my gawd the Gnasher in the Beta was so beautiful.......yeah i see what your saying

    6. Mantle Kick is wack lol thats all i can say about that.

    And yeah i hate the sawed-off as much if not more than the next person.........but i sorta feel for all the sawed-off whores out there..........to have their godly weapon stuck down to the power of a weapon that actually does what its description says and makes sense..........tsk tsk tsk its a sad sight #sarcasm

    But yeah it is balanced now so i pay no attention to at this point
    Last edited by Liquid; 03-23-2012 at 12:22 PM.
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  9. #9
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    On the spawn protection, they do need to keep it of course but it could be interfering with gameplay. it might not be shutting off totally and it could be glitching a little bit creating what we all call sponging. I don't know if Epic employees read this or not, it is something for them to check. There could be a random code thats causing this. The sawed off really isn't a problem to me just for some other people.
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  10. #10
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    1. The only thing that changed damage wise was for long range, if recoil was increased, than the increase in damage would be for nothing. If you can’t shoot accurately at long distance, why have a high damage at long distance? Also, the HB barely has enough clip ammo to down 2 players at long range, how can this be considered OP?

    2. fine.

    3. I highly doubt it.

    4. Well… yeah, of course. But the Gnasher is good the way it is right now and doesn’t need a positive or negative change, aside from consistency.

    5. Fine.

    6. There was a time when Mantle Kick wasn’t glitchy?

    7. Why? Retro is supposed to dominate close range, and that’s what it does. Besides it already has a low fire rate. Also, the majority of people do not like burst weapons in Gears. (i.e. HB and Gorgon)

    8. Again, why? So it can be even more useless than it is now? The gun can already be easily countered by ANY other weapon in the game.

    9. Is this what happens now, or are you asking for this to happen? The only time I’ve ever seen anyone die from a planted flame was when they were attached to the wall it was on. Flames are useless planted, so stop planting them and start throwing them.

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  11. #11
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    1. I don't think so, tim.
    2. BOOHOO THE EXPLOSION OF THIS GRENADE IS STUNNING MY CHARACTER, AND EXPLOSIONS DON'T DO THAT!1!1!!1
    3. Mexicans with dial up
    4. TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6
    5. why
    6. Mantle kick should not exist
    7. The Retro Lancer is a CQC Rifle but you seem to be implying that it needs to be made into a longer range precision weapon.
    8. Sawed off is only useful if you have autism.
    9. Planted incendiaries are only useful if you have autism.

    So why are people like you trying to turn this game into Gears of Duty?
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  12. #12
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    6. There was a time when Mantle Kick wasn’t glitchy?
    Yeah man, Mantle Kick worked once upon a time.
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    If only I could be so grossly incandescent...

  13. #13
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    Quote Originally Posted by SunionBro View Post
    1. I don't think so, tim.
    2. BOOHOO THE EXPLOSION OF THIS GRENADE IS STUNNING MY CHARACTER, AND EXPLOSIONS DON'T DO THAT!1!1!!1
    3. Mexicans with dial up
    4. TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6 TU6
    5. why
    6. Mantle kick should not exist
    7. The Retro Lancer is a CQC Rifle but you seem to be implying that it needs to be made into a longer range precision weapon.
    8. Sawed off is only useful if you have autism.
    9. Planted incendiaries are only useful if you have autism.

    So why are people like you trying to turn this game into Gears of Duty?
    Come on, it even says no trolls in the title. Jeez
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  14. #14
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    Quote Originally Posted by SunionBro View Post
    8. Sawed off is only useful if you have autism.
    Haha! :') .
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  15. #15
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    OP the hammerburst has been nerfed from what it was thanks to the modded controller clowns. They need to leave it alone. If they do anything it should get some more active power for us legit hammy guys, it has the longest reload time for virtually nothing. Right now its easily one of the weakest rifle options with all things considered with what the other 2 bring to the table. It is true though that to excellent with this gun you must be very good with it.


 

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