I've got a very simple FaceFX animation playing on a character through matinee (just some eye blinks), and I want it to also play on another character who shares the same rig...
Quesion: Do I need to have a unique FaceFX_AnimSet created for EACH FaceFX_Asset? That is, do I need a unique FaceFX Asset and FaceFX AnimSet for every Skeletal Mesh that uses the same rig?
I was kind of hoping I would only need 1 FaceFX AnimSet per rig. I had also been hoping I wold only need 1 FaceFX Asset per rig as well, but it seems pretty integrated into the Skeletal Mesh. I can at least export FaceFX Asset and import them into other FaceFX Assets, so that's fine... but since I can't export and import the contents of a FaceFX Animset, I'm not sure how to handle this, as it related to sharing FaceFX Animation between rigs.
Thanks.



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