Hello
I use Inventor to model modular bathrooms and self contained units for our company. Inventor uses Autodesk architectural materials and this makes it easy to move the model to max, showcase and inventor publisher for presentation and rendering. The problem with moving the model into unreal is that fbx export does not support architectural materials so this creates a lot of work to add materials after imported into udk, and this makes it more difficult to convince the powers that be to make udk a part of our process.
Any suggestions to make this process easier ? I did start a udk material package to mimic the architectural materials but it fell by the wayside due to other priorities.



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