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  1. #1

    Default how to change hit points on vehicles

    I'm doing some level editing and I want to change the hit points on some vehicles. Like instead of 800hp for the tank I want to make it higher. Where and how do I do this?

  2. #2
    Redeemer
    Join Date
    Jan 2004
    Location
    The great Pacific Northwest
    Posts
    1,426

    Default

    Depends. If you want it to be map specific you could embed a mutator (though I don't like that method as it tends to 'break' a lot of other things), but a regular mutator would be better. You can either create a custom subclass of the tank with higher health, or just adjust the health of any tanks when they are spawned via the mutator.
    "What do you mean it doesn't exist clientside?"
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  3. #3

    Default

    I'm looking at only changing for a map. I'm just editing a stock ONS map and for the tank I want to change it to 1200 instead of 800. But I have no idea where to click or type in a number for this other than looking around on the UEditor unless I'm in the wrong place.

  4. #4
    MSgt. Shooter Person
    Join Date
    Sep 2006
    Posts
    412

    Default

    i think you would have to subclass the vehicle you want to change damage,
    look in the actor browser, may have to uncheck the actor as parent,
    its in there somewhere,
    but subclass it so not to change the original or it will conflict,
    i could be wrong but like i said ive never tried it

    ,meowcat is right about doing the mutator, but ive never done a mutator either, but subclassing a vehicle might work and changing its hit damage


 

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