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  1. #1

    Default Somethings that need fixing

    Ok first off pick up priorities needs to be addressed
    Going to pick up nades,power weapons or a down teammate and instead picking up ammo or other guns needs to be fixed

    2. Retro needs a nerf outside mid range and a slight range at mid nerf! It should be better than every rifle at every distance
    3. Client side hit detection needs to go.. Why should I be punished for having and paying for top tier Internet
    Everyone's knows spongin happened for 2 reason one being ppl with poor Internet not receiving data second it hit detection which also needs addressing

    4.ink those need some serious change if it's going to stun it needs less of a stun time, also the ink hardly ever downs or kill someone which is weird and should be fixed

    5. Incendiary nades need a fix for when there planted ppl run and walk by them and hardly ever take da
    Age

    6. Region filters.. I haven't had much a problem with this but I know a lot of other have

    7. Lancer could you a slight ammo reduction and loose the headshot multiplier or add it. Back to the hammy


  2. #2
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    Quote Originally Posted by Bring the pain View Post
    OK first off pick up priorities needs to be addressed
    Going to pick up nades,power weapons or a down teammate and instead picking up ammo or other guns needs to be fixed
    I agree, the teammate should probably get pickup priority when these items are in the same area.
    Quote Originally Posted by Bring the pain View Post
    2. Retro needs a nerf outside mid range and a slight range at mid nerf! It should be better than every rifle at every distance
    Ideally, the Retro is supposed to be a close ranged weapon but it can be used at mid-range also. The lancer still excels at mid-range over this Rifle though..
    Quote Originally Posted by Bring the pain View Post
    3. Client side hit detection needs to go.. Why should I be punished for having and paying for top tier Internet
    Everyone's knows spongin happened for 2 reason one being ppl with poor Internet not receiving data second it hit detection which also needs addressing
    CSHD does not need to go. The hitbox mechanisms may need to be altered or tweaked but maybe that cannot be fixed in a Title Update.

    Quote Originally Posted by Bring the pain View Post
    4.ink those need some serious change if it's going to stun it needs less of a stun time, also the ink hardly ever downs or kill someone which is weird and should be fixed
    The ink is a guaranteed kill if it actually lands on the character. Sometimes the stun seems extreme but I know lag is always playing a part in that situation

    Quote Originally Posted by Bring the pain View Post
    5. Incendiary nades need a fix for when there planted ppl run and walk by them and hardly ever take da
    Age
    They work fine for me. I think incen's are in a good place right now in terms of power/balance

    Quote Originally Posted by Bring the pain View Post
    6. Region filters.. I haven't had much a problem with this but I know a lot of other have
    The only problem I have is... Mexicans! Its like they are in every game I play.

    Quote Originally Posted by Bring the pain View Post
    7. Lancer could you a slight ammo reduction and loose the headshot multiplier or add it. Back to the hammy
    Why do you think the Lancer needs less Ammo? Also the headshot multiplier is needed for when using it at longer ranges (and actives). The Hammerburst is FINE as is...its a long-range rifle and does not need to be more powerful. As it stands it has about 0 recoil..
    G3

  3. #3
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    1. I agree although this has never been a problem for me picking up a teammate needs priority
    2. The retro doesn't beat everything at all ranges chances are you've been running into people that know how to snipe fan the trigger and funniest thing is the retro gets beat by a hammerburst close range if the user is hitting the firing cap :/
    3. Personally sponging is annoying but I don't think CSHD is something that a title update can just fix but I may be wrong
    4. they may not work for you but whenever one hits me even from a mile away I start to die but when I grab it I could shove it down their throat and still not get a kill
    5. depends on where you plant personally I don't usually plant I throw
    6. I agree was in game other night and ran into a stacked mexican female sponge team (biggest true GOW 3 stereotype) that informed me I was terrible when I told them they were still sponging after 6 hard aims from 4 ft :/
    7. No as it stands the lancer is the weakest of the rifles don't make it worst
    I miss the horde

  4. #4
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    Quote Originally Posted by addicted2SODA View Post
    7. No as it stands the lancer is the weakest of the rifles don't make it worst
    I think the lancer is the most well-rounded of each rifle. If you pick it you can excel at mid-range and it can even be hip-fired closerange and you can be successful when its Active reloaded
    G3

  5. #5
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    Quote Originally Posted by Guu-sama View Post
    I think the lancer is the most well-rounded of each rifle. If you pick it you can excel at mid-range and it can even be hip-fired closerange and you can be successful when its Active reloaded
    true but as it stands the lancer downs the slowest of all rifles and both rifles if used to their full potential can beat it at all ranges here is a ranking of the rifles
    hammerburst-long range eliminator
    retro lancer- rusher's best friend
    lancer-suppression
    I'm not saying these rifles can't do other things but this is what they're built around the hammy and retro's damage output can be significantly influenced while the lancer as the most well rounded cannot be influenced near as much
    I miss the horde

  6. #6

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    Quote Originally Posted by Guu-sama View Post
    I agree, the teammate should probably get pickup priority when these items are in the same area.
    Ideally, the Retro is supposed to be a close ranged weapon but it can be used at mid-range also. The lancer still excels at mid-range over this Rifle though..
    CSHD does not need to go. The hitbox mechanisms may need to be altered or tweaked but maybe that cannot be fixed in a Title Update.

    The ink is a guaranteed kill if it actually lands on the character. Sometimes the stun seems extreme but I know lag is always playing a part in that situation

    They work fine for me. I think incen's are in a good place right now in terms of power/balance

    The only problem I have is... Mexicans! Its like they are in every game I play.

    Why do you think the Lancer needs less Ammo? Also the headshot multiplier is needed for when using it at longer ranges (and actives). The Hammerburst is FINE as is...its a long-range rifle and does not need to be more powerful. As it stands it has about 0 recoil..
    The lancer had a never ending clip and just pins you into cover.. I think it needs like a 10 bullets reduction

  7. #7
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    I agree with number 4 and number 5.

  8. #8
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    OP's opinion is OP
    Gears of War 3 Set Up | Gears: Adam Fenix / Cole Train | Locust: Savage Grenadier Elite(Thanks to Cher for the SGE)
    Lancer:Flame|Hammerburst:Infected Omen|Retro:Infected Omen|Gnasher:Flame|Sawed Off:Flame
    Current Rank:3rd Re-up 50(Level:350) EmbryStarStatus:24/30 | Seriously3.0Status:24/65
    CurrentlyLookingForAFlamingHammerburstCodeToCompleteMyFlamingBetaCodeCollection!

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    The only problem I have is... Mexicans! Its like they are in every game I play.

    Same here and they sponge bullets like crazy. Do you mean to tell me that I can't be grouped with someone a state or two away instead of Mexicans with dial up connections?

  10. #10
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    yeah i agree it does need a fix in the next update
    THANKS Xx tOrqu3 vT3c xX FORTHE JUNGLE TAI
    YOUNG MARCUS ^_^ I GOT YOU
    CLASSIC HAMMERBURST I GOT YOU

    ​LAMBET SKIN I GOT YOU, WEB SKIN I GOT YOU,PAINTBALL IG OT YOU


 

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