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  1. #1
    MSgt. Shooter Person
    Join Date
    Sep 2010
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    125

    Post Project Culverin (FPS with some nonconventional weaponry) (DL an alpha)

    >>MASSIVE UPDATE!<<
    http://www.sendspace.com/file/4gsv3t
    No need to sign up to download anymore! Enjoy!

    >>A video will be on it's way soon!<<


    I have released an alpha of my shooter Project Culverin on 4shared with a basic map called Nightfall. This a proof of concept of some of the mechanics I tried to put emphasis on during development.
    Most art is placeholder(Note that the music is not! Thanks to c.Bledsoe for such good work), and in some cases standard UT art is used, as I put functionality over flair during the development of the core game. Great thanks goes to Gaz for providing a great amount of art for public use.

    The goal of Culverin is simple: Recreate the glory days of simpler First Person Shooters, back when games were all about creative weapons that tailored to playing styles.
    Many weapons nowadays tailor to playing styles, but lack creativity. This is mostly due to heavy inspiration by real-life weaponry or an overwhelming desire to play it safe.
    But I'm not here to rant about the modern game industry; back to my game:

    (A screencap of the map, Nightfall)


    (The Main Menu)



    Features:
    -Several weapons: Magnum Pistol, Ricochet Rifle (bullets bounce of walls!), Rainmaker(Rapid-Fire rockets!), Grenade Launcher, Shock Rifle (Rebalanced version of the UT weapon), Rocket Launcher (same deal as shock rifle), Gatling Rifle, and Shredder (m60 with Explosive rounds).
    -These are all coded using the UT framework, with modifications. The True First Person system by slowJusko has also been implemented.
    -Context sensitive original music

    Stuff I know already:
    -It relies heavily on other people's code. I know this, I'm trying to make a game that's fun, not a game that's completely from scratch.
    -The sniper rifle is utterly broken. Yes. I'm planning to fix this with the next update
    -The Ricochet Rifle is the only gun that isn't really a UT knockoff. I'm planning to do a lot more work on the weapons. There will be significantly more with the next update.
    -Nightfall isn't the prettiest around. Function over Flair.
    -The jump boots are essentially unchanged from UT. I know.

    Planned updates:
    -More weapons (Including a very important new default weapon that will be included in patch 5)
    -Another map: Inversion. Every 30 seconds, gravity will shift directions.
    -A training map to better familiarize people with the weapons and mechanics in the game.
    -A melee system, hopefully. Blacklion has already assisted me in creating this.

    Recruitment Thread:
    http://forums.epicgames.com/threads/...-high-priority

    Dl link:
    The newest DL link will always be at the top of the post.

    If you have any comments/suggestions/CONSTRUCTIVE crticisms, leave them here! I'd like to know what you think and where it can be improved. Remember that empty praise or patting me on the back doesn't bring me any closer to a good product. Tell me what you think!
    Last edited by Ray Jones 312; 04-10-2012 at 12:55 PM. Reason: Forgot to include links. Oops :P

  2. #2

    Default

    This is an arena shooter then?

    Do you have to sign up to download from 4shared? site doesn't make much sense.

  3. #3

    Default

    edit: double post
    Last edited by Max Power; 03-14-2012 at 10:01 PM. Reason: double post

  4. #4
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Posts
    125

    Default

    Quote Originally Posted by Max Power View Post
    This is an arena shooter then?

    Do you have to sign up to download from 4shared? site doesn't make much sense.
    You have to sign up, yes. You could just use Bugmenot.

  5. #5
    MSgt. Shooter Person
    Join Date
    Sep 2010
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    125

    Default

    Tomorrow I'm likely going to upload the alpha to another service that doesn't require sign up.

  6. #6
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Posts
    125

    Default

    Alpha update on the way. Beginning pack+upload now.

  7. #7
    MSgt. Shooter Person
    Join Date
    Sep 2010
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    125

    Default

    Upload starting now. I'm uploading it to sendspace, so hopefully you won't have to sign up do download anything.

  8. #8
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Posts
    125

    Default

    Upload Complete!
    A video will be on it's way soon.

  9. #9
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Video pwease....
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  10. #10

    Default

    level is too dark. Can't really see anything on the lower level. The dark, low contrast walls/floors doesn't help this either.

    Reactivate the hit FX. There is no feedback when taking damage so it feels like the play just dies at random. Not sure why this is broken.

    Destruction sounds fun on paper, but it game it only creates bottlenecks where the player gets stuck or blocking areas breaking the level. And since the level is so limited in navigation, those bits fall on the stairs and it's GG

    No idea what's going on with weapons. They aren't rendering, making sound. Difficult to play.

    Not enough ammo. Always out.

    Level isn't really designed. No flow It's one flat floor, with stairs in the center to a 2nd level and an outer catwalk that can only be reached from the center stairs. Outer catwalk is inaccesssable and empty, useless area since users have to run to the center then run all the way out to it. Users can sit up top and control the map breaking level balance. All the action is packed right in the center, every other part of the map is dead. All weapons placed right next to each other in the center of map.

    Gameplay isn't anything new or different from default UT with a bunch of broken features. Consider some unique gameplay elements or take a step back and just make custom DM maps.

  11. #11
    MSgt. Shooter Person
    Join Date
    Sep 2010
    Posts
    125

    Default

    Quote Originally Posted by Max Power View Post
    level is too dark. Can't really see anything on the lower level. The dark, low contrast walls/floors doesn't help this either.

    Reactivate the hit FX. There is no feedback when taking damage so it feels like the play just dies at random. Not sure why this is broken.

    Destruction sounds fun on paper, but it game it only creates bottlenecks where the player gets stuck or blocking areas breaking the level. And since the level is so limited in navigation, those bits fall on the stairs and it's GG

    No idea what's going on with weapons. They aren't rendering, making sound. Difficult to play.

    Not enough ammo. Always out.

    Level isn't really designed. No flow It's one flat floor, with stairs in the center to a 2nd level and an outer catwalk that can only be reached from the center stairs. Outer catwalk is inaccesssable and empty, useless area since users have to run to the center then run all the way out to it. Users can sit up top and control the map breaking level balance. All the action is packed right in the center, every other part of the map is dead. All weapons placed right next to each other in the center of map.

    Gameplay isn't anything new or different from default UT with a bunch of broken features. Consider some unique gameplay elements or take a step back and just make custom DM maps.
    Did you make sure the gametype is Tfpgame? Otherwise it will be way more broken than it already is.
    Thanks for the feedback.

  12. #12
    MSgt. Shooter Person
    Join Date
    Sep 2010
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    125

    Default

    Patch 5 is in progress. Major overhaul planned.

  13. #13
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,439

    Smile

    You do make a nicer atmosphere/visuals/texture details on a balanced flow; and very nice work there. Not downloading your work right now until the next Patch 5 released (can't wait more).
    Last edited by Private Tux; 04-08-2012 at 01:46 PM.
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (my new site since Feb 13, 2013) | My UT99/UT2004/UT3 Voice Packs | UT2004 and UT3 Map Reviews
    UT2004 Voice Pack Creation Tutorial | Custom UT2004 Voice Pack Links | UTzone.de Downloads | Unreal Old Friends | @TuxAndroid93

    Other UT2004 links that are not voice packs:
    EGF UT2004 Full Releases Thread List | Public Icons Team Symbol Pack | LINK Model from The Legend of Zelda | Chuck Norris Model
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    Transformers Character Pack | Video Game Character Pack | Girls of 'Gears of War' + Girls of 'Borderlands' + Other Character Packs


    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
    To all UT2004/UT3/GOW modders, don't use GameFront because their FAQ is terrible and downloads not supported in some territories. Click here to find out how.

  14. #14
    MSgt. Shooter Person
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    Sep 2010
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    Default

    First post updated

  15. #15
    Iron Guard
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    Jun 2008
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    Gamertag: Black Fang666

    Default

    No video = no download
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  16. #16
    MSgt. Shooter Person
    Join Date
    Sep 2010
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    125

    Default

    Quote Originally Posted by skwisdemon666 View Post
    No video = no download
    Hold your horses anyway, the newest update isn't out yet.


 

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