How can I rename the bones of an existing SkeletalMesh which is already imported into Unreal editor?
I can view and edit the SkeletalMesh using AnimSet editor / viewer. I can see the joints / bones in the Skeleton Tree panel on the left of the AnimSet editor but I cannot find an option for renaming bones.
Clicking Mesh -> Fixup Bone Names does not seem to do anything in my version of UDK.



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