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  1. #1
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Location
    Brisbane, Oz
    Posts
    149

    Default Crowd System - NotVisibleTickScalingFactor

    Hello

    I'm using the mobile crowd system and trying to stop enemies going to sleep when they begin a behavior and then are no longer in view, behind the player ( in a FPS type game ). Looking through the Crowd System doc at http://udn.epicgames.com/Three/CrowdSystem.html I see NotVisibleTickScalingFactor and I thought this might be what I need but I can't seem to find it in the properties using the Feb 2012 build. Is there some other property I need to modify to keep enemies updating when not in view ?

  2. #2
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Location
    Brisbane, Oz
    Posts
    149

    Default

    Any hints here ?
    We are using anim notify event to cause damage similar to how it works in the jazz mini game example but when the agent is not in view they stop updating after beginning the behavior and so stop animating to trigger the anim notify and cause damage. We really need the agent to always update when not in view so we can tweak gameplay. Help appreciated.

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Location
    Brisbane, Oz
    Posts
    149

    Default

    Searching...looking...trying...no luck. Anybody with info that might help ?


 

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