Hello
I'm using the mobile crowd system and trying to stop enemies going to sleep when they begin a behavior and then are no longer in view, behind the player ( in a FPS type game ). Looking through the Crowd System doc at http://udn.epicgames.com/Three/CrowdSystem.html I see NotVisibleTickScalingFactor and I thought this might be what I need but I can't seem to find it in the properties using the Feb 2012 build. Is there some other property I need to modify to keep enemies updating when not in view ?



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