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Thread: Death Sequence

  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    NC
    Posts
    239

    Default Death Sequence

    Okay I have gotten my AnimeTree set up and my custom character pawn.uc and my game.uc set up and the like...and have placed the player in my custom level and it interacts as it should....BUT...can anyone tell me where I am to set up the custom death anim and how to call it into the game. I have the animset (Run, Jump, Idle, Stop, Death) generated and plugged into the animetree but I didn't know where or what Node in the animetree to plug the death animaton itself into so it isn't being called upon at all at the moment...nor do I know which .uc file to include the death animation although I am assuming it should be the custom Pawn.uc which already has the animeset referenced in the code. Any help with this will be greatly appreciated!
    “A man with outward courage dares to die.

    A man with inward courage dares to live.”
    Lao Tzu

  2. #2
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    NC
    Posts
    239

    Default

    These are some images showing what I have. The AnimeSet shows the custom animations under the single Animeset while the PHAT editor shows the Physics setup and the second shows that there is no crazy distortion or flopping around, The Custom UC files image shows the game files, and the AnimTree shows the setup I have so far.

    AnimeSetEditor.jpg

    AnimeTree.jpg

    Custom_UC.jpg

    CustomPHAT1.jpg

    CustomPHAT2.jpg
    “A man with outward courage dares to die.

    A man with inward courage dares to live.”
    Lao Tzu

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    NC
    Posts
    239

    Default

    Hey thanks you guys, but I hired someone to do it for me and they are going to teach me at the same time.
    “A man with outward courage dares to die.

    A man with inward courage dares to live.”
    Lao Tzu


 

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