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  1. #1
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    Default Sponging and why epic should introduce instigib.

    Now, I am a huge fan of gears of war as a matter of fact, it was the reason I bought and XBOX 360. I love gears of war and will still play despite some of the games faults. But I speak for a lot of folks when I say Sponging has been around for a very long time. In part 1 the host was unstoppable, in part 2 the lag was unstoppable, and part 3 the sponge is unstoppable. In all three games, it simply meant that someone couldn't be killed when they should have been killed. And that is what is wrong with Gears Of War. What good is your skills if your opponent can take everything you dish at them no matter how close you are to them, return fire, and blow your ass away? Hence, the sponge.

    Now for those that do not know what sponging is: Sponging is defined as the massive absorption of bullets by your opponent. Usually, it is the direct full blast in the chest or back of a gnasher shotgun in which your opponent goes through the blast or feels nothing at all. The gnasher shotgun is held in high regard but everyone at some time or another has pulled the trigger on an instant kill that didn't happen due to the guns inconsistency. It takes great skill to use but has a narrow field of spread. It also has great range however, as you will see in the video, that really doesn't matter to a sponge. Oh and by the way, there are a ton of videos on you tube.

    http://www.youtube.com/watch?v=WjKCFjHz0iY




    notice what happens to this SOS complainer at 2:05. He sponges a guy with the gnasher and then gets sawed. His blast was absorbed. In my opinion, this should never happen in Gears of War


    http://www.youtube.com/watch?v=cFGg9tbmB3A



    Now with that being shown and said, There have been so much talk about the SOS being and instagib weapon that its spread has been recently toned down and its range has been nullified. but no one has ever complained of it not killing anybody. It is basically a sponge killer. Here is a video of what the SOS used to do to.

    http://www.youtube.com/watch?v=7E0iD_qP1dg



    Really enjoyed 0:47 but anyway, As you can see there are pros and cons with both weapons.

    So what is my point? Equal the power and the range of the SOS & the Gnasher based on the beta. Within those ranges, you should be downed or instantly killed within those ranges. The only difference the Gnasher will have 16 shots, the SOS still only 1 but restore 50% of the wide field of the SOS so gnasher players still have a chance to slip by them. This also means if you shoot each other from the same distance you both die or down. If you somehow miss your shot with SOS to a skilled wall bouncing gnasher player, you are a goner with one shot in return. But if you are within the wide range of the SOS, you are the goner.

    This is just some of my thoughts on how to balance the game since neither gun is going away. Epic has had three chances to try and balance this game. All three chances have resulted in failure based on weapon strength not killing the opponent. I'm sorry but you should not be able to return fire after you have been shot in the face, chest, or directly in the back with a shotgun. I know its a video game but come on man.

    What do y'all think?
    Last edited by CYBERHATER; 03-10-2012 at 01:38 PM.

  2. #2
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    Are you even serious?

  3. #3
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    First off, I agree about bullet-sponging, but I disagree about a few things.

    I'm not on the SoS bandwagon, but I think it's fair the way it is, having more range than the Gnasher. This being, because the Gnasher can down that same guy before he even gets into range.

    I've seen sponging day in and day out, for the last four months, every day and I think the last bit of your post, in bold is just a really bad idea. Reason being that limiting a player based on what another player did would only be throwing gas on the fire, because not every shot to the head, chest or back is going to be a gib, or a DBNO for that matter.

    I've unloaded actives on AFK players and had them come back to their controller only to turn around and gib me, after taking 4+ shots at melee range.

    The only thing I could say about this is - just as much as people sponge your shots, you have to take into account how many times you've sponged damage. See it through both perspectives. Most people go about it thinking "he's sponging my shots, I never sponge shots" when in reality, everyone sponges shots, to some extent.

    There's a fix to sponging somewhere, but limiting a player by not being able to fire back, because he was shot in the chest, face or back isn't the way to do it.
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  4. #4
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    So basically u want the Gnasher to be a long range SOS.
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  5. #5
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    Since when does Kony say Aw hell naw?
    GT: A sad sad panda.

    I love music. I play the drums when I am not on XBL. Been playing for close to 3 years. I'm easy going, hit me up any time, any day, and I'll more than likely play GoW with you, if not I'll make it a point to invite you later on when I have time.

  6. #6
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    Quote Originally Posted by bjo510 View Post
    First off, I agree about bullet-sponging, but I disagree about a few things.

    I'm not on the SoS bandwagon, but I think it's fair the way it is, having more range than the Gnasher. This being, because the Gnasher can down that same guy before he even gets into range.

    I've seen sponging day in and day out, for the last four months, every day and I think the last bit of your post, in bold is just a really bad idea. Reason being that limiting a player based on what another player did would only be throwing gas on the fire, because not every shot to the head, chest or back is going to be a gib, or a DBNO for that matter.

    I've unloaded actives on AFK players and had them come back to their controller only to turn around and gib me, after taking 4+ shots at melee range.

    The only thing I could say about this is - just as much as people sponge your shots, you have to take into account how many times you've sponged damage. See it through both perspectives. Most people go about it thinking "he's sponging my shots, I never sponge shots" when in reality, everyone sponges shots, to some extent.

    There's a fix to sponging somewhere, but limiting a player by not being able to fire back, because he was shot in the chest, face or back isn't the way to do it.
    I agree with 80% of your post but I disagree with that if im using a Sawed off and your using a gnasher and your pointing at my legs and Im pointing at your head there is no way there should be a double kill..that is plain stupid and it has happen time and time and time over again.

  7. #7
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    Its called lag.

    That person you got that perfect hit on? He was actually 10 feet to the left and you missed him completely. Just shoot ahead of where people seem to be going and reap in the extra kills, without needing to ring yourselves out!

  8. #8
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    I never got what sponging was.
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  9. #9
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    Quote Originally Posted by bjo510 View Post
    First off, I agree about bullet-sponging, but I disagree about a few things.

    I'm not on the SoS bandwagon, but I think it's fair the way it is, having more range than the Gnasher. This being, because the Gnasher can down that same guy before he even gets into range.

    I've seen sponging day in and day out, for the last four months, every day and I think the last bit of your post, in bold is just a really bad idea. Reason being that limiting a player based on what another player did would only be throwing gas on the fire, because not every shot to the head, chest or back is going to be a gib, or a DBNO for that matter.

    I've unloaded actives on AFK players and had them come back to their controller only to turn around and gib me, after taking 4+ shots at melee range.

    The only thing I could say about this is - just as much as people sponge your shots, you have to take into account how many times you've sponged damage. See it through both perspectives. Most people go about it thinking "he's sponging my shots, I never sponge shots" when in reality, everyone sponges shots, to some extent.

    There's a fix to sponging somewhere, but limiting a player by not being able to fire back, because he was shot in the chest, face or back isn't the way to do it.
    So do you think players should be able to walk away from direct shotguns to the face, chest, legs etc.? Where do we draw the line in this game? What is an acceptable range of instant death? Like I have said before, this is not Halo. There are no invisible shields that surrounds Dom or the rest of his buddies. Hence, the game should be one shot, one kill unless its the SOS

  10. #10
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    Quote Originally Posted by CYBERHATER View Post
    So do you think players should be able to walk away from direct shotguns to the face, chest, legs etc.? Where do we draw the line in this game? What is an acceptable range of instant death? Like I have said before, this is not Halo. There are no invisible shields that surrounds Dom or the rest of his buddies. Hence, the game should be one shot, one kill unless its the SOS
    Again, the simple fact is... you missed, maybe not on your screen, but as far as the other person and the the server are concerned you are shooting at thin air. That's online games for you and will always be.

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    Quote Originally Posted by aprilmanha View Post
    Again, the simple fact is... you missed, maybe not on your screen, but as far as the other person and the the server are concerned you are shooting at thin air. That's online games for you and will always be.
    So there are people in this very thread who are talking about sponging AFK players and you're still saying "DERP ITZ LAG YOU MISSED DEY WAS OVER THERE"?
    How can you miss an AFK player? They aren't moving, hence your simple dismissal of it being "derp lag" is not true. Read around the forums a bit, it has to do with CSHD and how it gives people with crap internet an advantage.
    Last edited by Usedtab3; 03-10-2012 at 09:28 PM.

  12. #12
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    Possibly the same way I can stand at cover spraying with my lancer, only to jump 2 metres to the side when I'm downed since that is where the server has corrected me to. No big deal, it happens. Just aim better and pray birds are not eating your megabits from the phone lines

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    So you're telling me that you still believe that when some dude is standing still in spawn(not moving, not playing), you're still missing the shot when you put the gun right in their chest? Are you real life?

  14. #14
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    Quote Originally Posted by aprilmanha View Post
    Again, the simple fact is... you missed, maybe not on your screen, but as far as the other person and the the server are concerned you are shooting at thin air. That's online games for you and will always be.
    So how do you explain the blood or is that confetti coming out of those You tube videos?

  15. #15
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    Quote Originally Posted by Usedtab3 View Post
    So you're telling me that you still believe that when some dude is standing still in spawn(not moving, not playing), you're still missing the shot when you put the gun right in their chest? Are you real life?
    Its either that or Epic added in a new feature recently that contradicts all logic. I'll go with slightly screwy net code I think. Also its well known that if your barrel is pointing out their back then nothing will happen after all that's how we can all shoot through walls with the sniper!

    Quote Originally Posted by CYBERHATER View Post
    So how do you explain the blood or is that confetti coming out of those You tube videos?
    That's called, the game running though a set animation for a given situation. Blood just means you think you hit. The server then corrects it and moves the enemy to where it now thinks they are. the lag timing is only like 50-100ms for a good connection but a shotgun blast only happens for that time as well.
    Last edited by aprilmanha; 03-10-2012 at 09:43 PM.

  16. #16
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    Quote Originally Posted by aprilmanha View Post
    Possibly the same way I can stand at cover spraying with my lancer, only to jump 2 metres to the side when I'm downed since that is where the server has corrected me to. No big deal, it happens. Just aim better and pray birds are not eating your megabits from the phone lines
    Just aim better? The gun is in there chest!!!!! It can't get any better than that lol!!

  17. #17
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    Quote Originally Posted by aprilmanha View Post
    Its either that or Epic added in a new feature recently that contradicts all logic. I'll go with slightly screwy net code I think. Also its well known that if your barrel is pointing out their back then nothing will happen after all that's how we can all shoot through walls with the sniper!
    Nope. It's crappy CSHD on the person you're shooting's end. Their CSHD is not registering your hits, usually due to having a poor quality internet connection which leads to a poor quality connection to the server(SEE:Mexico). If Epic were smart, they would make the shots Server Side Hit Detection, so people with good connections don't get punished by people with bad connections. But I guess this way Cliffy B can call it "fair" even though it's far from it.

  18. #18
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    Just get 2 videos from people playing against each other at the same time and I'm sure they will tell different stories.

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    Quote Originally Posted by Usedtab3 View Post
    Nope. It's crappy CSHD on the person you're shooting's end. Their CSHD is not registering your hits, usually due to having a poor quality internet connection which leads to a poor quality connection to the server(SEE:Mexico). If Epic were smart, they would make the shots Server Side Hit Detection, so people with good connections don't get punished by people with bad connections. But I guess this way Cliffy B can call it "fair" even though it's far from it.
    This is why I say the game should be fixed so that no matter what your connection, you die or down within in certain ranges when you are hit with certain weapons. This is the only way to fix the lag, CHSD, etc.

  20. #20
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    I don't think it's screwy net code or CSHD. It's both and probably more than that. I've had bots in my hosted private matches, every once in a while, sponge perfect active shots.

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    Quote Originally Posted by CYBERHATER View Post
    This is why I say the game should be fixed so that no matter what your connection, you die or down within in certain ranges when you are hit with certain weapons. This is the only way to fix the lag, CHSD, etc.
    How about undo all the changes since launch, bar the maps, and that will make the game 100x more fun!

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    Quote Originally Posted by aprilmanha View Post
    How about undo all the changes since launch, bar the maps, and that will make the game 100x more fun!
    I agree with this. The constant changes have only made this game worse.

  23. #23
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    Somtimes I don't even know why I play this game with all of the sponging that goes on. The concepts behind gears are unparalled, its such a pity that the execution is not there. Such wasted potential...
    The Retro Lancer is similar to a cheat sheet. A cheat sheet can give good results, but not much else. Skillfull tactics require hard work and determination and are not only rewarding with kills and points, but also with a new found knowledge of the game and a sense of pride. Use your retro and you will stare into my gnasher barrel every time.

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    Quote Originally Posted by Usedtab3 View Post
    I agree with this. The constant changes have only made this game worse.
    Blame the Gnasher fanboys and their constant whining.

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    Quote Originally Posted by SiMBiiOTE View Post
    Blame the Gnasher fanboys and their constant whining.
    It's poetic justice that so much whining about the SOS made it to where their gnasher works 1/4 of the time now. Thanks gnasher worshippers, you brought all the sponging about with your constant clamoring of changes to support your play-style. Unfortunately it effects me too, as almost all of my kills are with the gnasher, though I never cared about the SOS.

  26. #26
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    The sos is something that shouldve never happend and sponging is something that not to long ago started happining. The sos need the buff......gnasher didnt.....if you dont agree then you havent been playing gears since the begining.
    Please tone down the assualt rifles. One man can kill instantly with them...thats not teamwork. You wanted teamwork didnt you epic???

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    You can't shoot ahead of players your target isn't red so no shot registers... I've never been able to shoot ahead of players does anyone know if this works or not?

  28. #28

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    Quote Originally Posted by bjo510 View Post
    Since when does Kony say Aw hell naw?
    Really? you are saying that the president of the united states is Kony? doo u even know who Kony is? Ontopic tho, The gnasher should not be an on/off weapon. most gnasher kills are not ohk, but more chip dmg.
    Last edited by IR o IN i IN; 03-11-2012 at 01:42 PM.


 

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