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  1. #1
    MSgt. Shooter Person
    Join Date
    Sep 2011
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    187

    Default failing moveable pointlight

    Hey. I've put in a moveable pointlight, made the tint slightly orange, radius 1024 and brightness 2, yet it fails to illuminate several InterpActor's, within 512 radius of the actual light. How can I fix this?

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  2. #2
    MSgt. Shooter Person
    Join Date
    Sep 2011
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    187

    Default

    hey... that's strange. from a far distance it seems to be visible. Why can't it be visible from close?
    Consider yourself as a problem in the world...

  3. #3

    Default

    Quote Originally Posted by Anhrak View Post
    hey... that's strange. from a far distance it seems to be visible. Why can't it be visible from close?
    I had something simular today. At my map, it was because the light was inside a transparent object. If you got closer to it then the length of 3-5 scorpions, the light disapeared.
    I just made sure the light wasn't colliding with something and I got rid of the error. It wasn't a moving light though.

  4. #4
    MSgt. Shooter Person
    Join Date
    Sep 2011
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    187

    Default

    could you explain me how you prevented it from colliding?
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  5. #5
    MSgt. Shooter Person
    Join Date
    Sep 2011
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    187

    Default

    please need help... >.>
    Consider yourself as a problem in the world...

  6. #6
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    187

    Default

    Cmon... I needd to fix this error. Cant go further now!!!
    Consider yourself as a problem in the world...

  7. #7
    MSgt. Shooter Person
    Join Date
    Sep 2011
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    187

    Default

    bump.

    still waiting for help. It seems that it happens in the entire level, and recreating the level produces the same glitch. Cmon anyone.
    Consider yourself as a problem in the world...

  8. #8

    Default

    Just make sure you don't have anything that is touching the light.

  9. #9
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    187

    Default

    To avoid that, I've placed that light 100-150 below the actual mesh. But I'll look at this another time, I might very well be wrong. Thank you!
    Consider yourself as a problem in the world...


 

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