Since the sawed off shotgun is basically one shot one kill, what could a perfect active reload possibly do?
Since the sawed off shotgun is basically one shot one kill, what could a perfect active reload possibly do?
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Faster reload?
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Kinda like the oneshot and digger i guess cause neither of these do anything better with or without a active.
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If you get an active reload, it goes towards your reload medal. That would be the point.
I thought it gave it more range?
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The point in perfect active reloading it is to be prepared. Ever hear the saying "better safe than sorry"? It's kind of like that.
As it is right now, it's rare that the Sawed-off Shotgun will get a double kill or "Kaboom!" without active re-loading it. It is possible, just pretty few and far between. Perfectly timing the active reload for it gives it enough of an increased range to easily take out 2-3 people given the circumstances.
Now that I got that out of the way, Active reload with the starting weapons is over the top, compared to pickup weapons. I mean, it doesn't take a rocket scientist to figure it out. People won't go into a Gnasher battle without pre-activing, anymore. Whereas the active re-load on say the Digger just does next to nothing, and the active on the torque bow just makes it so that the shot does damage if or when you miss the shot.
Tl;DR - sos active = multikills/power weapon actives are crap, starting weapon actives are op.
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I heard jamming the SoS as soon as you can is quicker than active reloading it. Don't know if this is true or not, need confirmation.
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It has no affect on the guns performance.
See above, and below.
It does this all the time. Again, the SOS receives no boost of any kind from an active relads. Multiple kills happen just as often. It does not increase its range. This is a placeo effect.
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What does active reload do for the DBS? Longer range? -CaliDude916
just reloads faster. No other benefit. Same with aiming. It is what it is... Nearly binary death machine at melee range only -Lee Perry
The SOS has had one change since release, reducing its range. That's all.

as stated in the Gears 3 game guide, the SO causes 2500 damage points(multiplayer). The SO active reload does NOT result in increased damage. The only benefit would be an increased reload time.
what i don't like is it's faster to jam the reload on purpose than to go for the active. the reload speed needs quickened.
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A active for the SoS should increase it's range cause come on hitting a perfect is a achievement sometimes with it lol.
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I always thought it increases the range just by a tiny bit. :/
It's for a ****ing quicker reload and a potentially bigger radius/gib range.
What more could you possibly want out of an active? One shot - one kill.
You know, if you don't like the active reload on the Sawed-off Shotgun then just use the Gnasher. If active reload means that much to you, then you'd be doing yourself a favor anyways. Besides, it seems like you can't get into a Gnasher battle lately, without your opponent pre-active reloading, before the shotgun battle. So you'd more than likely fit right in.![]()
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Gives you at least something to pat yourself on the back for so you at least feel like you're at least accomplishing something that requires effort when you're using that gun.
Active reloading the SOS increases its range. It does not increase damage. Just like active reloading the lancer increases fire rate not damage.
I think the sos should get a bigger radius if active reloaded.
If the gnasher gets bonuses for being active reloaded, the other shotgun should too.
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No it's not.This was already clarified. It has zero effect on the gun. Just a fast reload.
No. This is incorrect on both accounts. The sos merely gets a faster reload, nothing else. The lancer receives a damage increase of roughly 17 points of damage. It goes from 55 per bullet to 72 per bullet.
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