Hey everyone, it has been a long time since I posted a thread here and we are in need of some members now, so I figured I would post another thread. We are only looking for a couple talented members to join us, but anyone who thinks they can help is welcome to apply using the email at the bottom of the thread. Also, check out our indiedb page here: Wake Up Call Indiedb for more information. Also, like us on facebook (facebook) and follow us on Twitter (twitter).
Team:
**Many of us play more than one role, and as such are just classified under our most prominent role
Writing: (1/1)
Dan Antselliovich
Level Design: (2/2)
Millan Singh (me)
George Hulm
Concept Art: (3/4)
Daniel Young
Maxime Bourgeois
Steffen Nakatsukasa
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Programming: (0/2)
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2D Art/Texture Art: (0/1)
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3D Art: (7/no limit)
James Kelly
Theocharis Chatzisimos
Mikael Dufresne
Rynell Amigable
Michael Fitzpatrick
Miguel Moraleda
Jeff Jensen
Animation: (1/2)
Phillipe Jaubert
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Sound: (2/2)
Nathan Durazzo
Luciano Giaccomozzi
What is Wake Up Call:
After a massive space-borne bacteria has killed or mutated most of humanity, Kyle Rogers is awoken to an alien Earth and must rescue the 10000 humans locked in cryostasis if humanity is to ever walk the Earth again. Wake Up Call is a story-based cinematic and immersive first person action game, based in a original sci-fi atmosphere and background. Wake Up Call aims to bring the best of puzzle gameplay and immersive combat controls to the first person action genre, and, most importantly to craft a breath-taking storyline with believable characters, beautiful narrative storytelling, and an entirely first-person experience. Wake Up Call aims to set a new mark in indie game development, utilizing the power of the Unreal Development Kit to bring amazing art, wonderful storytelling, and immersive gameplay all into one package that any sci-fi fan has to own.
What Have We Already Accomplished:
- 15 page GDD
- Full Backstory, Story Progression finished, Scripts about 30% done
- A few exceptional actors, with more coming on the project, I have many contacts with good unknown actors
- Art Style Guide
- Dropbox folder for file sharing
- 30+ pieces of concept art (not including different versions)
- Centralized leadership (me), and I am dedicated to making the project (I put in 20+ hours a week)
- Level BSP shells have started and are in progress
- Plan for what we want to do with the game
- Characters in process of making into 3D
What Is Our Plan:
We have a few milestones in the near future that are marked down, and more to add later which are too far in the future to predict. First, our teaser reveal trailer: we want to finish that and debut it by June. Along with the teaser will be the release of a website dedicated to Wake Up Call where people can go to get more information and see all our news updates. After the teaser reveal, the next milestone is our kickstarter campaign, which is planned for sometime in the late summer or early fall, based on when we get enough traffic accross our site and enough pull in the games community to make it a successful campaign. Afterwards, we can't predict what will happen till we get closer.
What Do We Need Right Now:
We need a Programmer, 2D Artist, and a Level Designer, the requirements are below. The programmer will be responsible for implementing our gameplay features such as freedom of movement and true first person viewpoint.
2D Artist:
At least a year's experience in texturing
Able to UV and bake normals
Able to make diffuse, specular, and glow maps
Able to make above textures for props, weapons, and characters
Portfolio is required
Concept Art skills are a plus
Ability to make logos and graphics is also a plus
Programmer:
At least a year of experience in UScript, preferably able to provide some past work
Can work with any combination of the following topics: gameplay, AI, Characters, and Weapons
A strong knowledge of C++ or other C-based language is a bonus
You will be asked to perform a programming test when you are accepted if you do not have a portfolio/credited projects
Level Designer:
At least a year experience in using the UDK Editor, with examples of things you have created
Able to make outlines on paper or in photoshop/gimp and edit them until they are ready to go
Experience in single player map-making is preferable
Right now, BSP and outlines are the focus, so your past work doesn't have to be pretty, but the skills needed to make a map pretty are a huge plus
That said, if you are interested, even for a position not listed, pm me on these forums and/or send me an email at millansingh@gmail.com.
Here is some stuff we have done:
Thanks for reading, and hopefully we will see some of you on the team soon.











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). And I too am going to school so i spend a big portion of my time making over games besides my own (in other engines). But the way i think about it, the pay off will be worth it in the end; everyday its another thing done and one less thing to worry about. Good luck with the actors!


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