Name: UT3 Nightshade
Version: Beta 2
Compatibility: Unreal Tournament 2004 latest patch.
Description: Although there have been no confirmed sightings of the Nightshade, recon teams claim to have encountered an unknown "camouflaged support vehicle" in the field. These teams describe seeing minefields and other traps materializing out of thin air in battles with the Necris. Most likely, the Nightshade is surrounded by a cloaking system that permanently bends light, similarly to the temporary cloaking device that Axon Tech teams sometimes deploy to infantry captains. More research is needed, and ARC scientists would pay dearly to get their hands on this technology.
Comments: There is no Stasis Field yet, so if you try to deploy one you get a shield generator. AI is there, might not be the best, but it works for now.
Uncloaked + Shield Generator.
Credits: 100GPing100(José Luís) for the coding, mesh importing (custom meshes too, so the turret would turn), custom animations (needed because the system is diffrent from UT3), sounds, custom sounds (arm retract sound is a modified arm extend sound), shader creating.
Epic Games for the textures, meshes, animations, sounds.
Download: You are allowed to create mirrors, but keep the zip file unchanged.
NOTE: To download click on the version name (for example: "Beta 1").
» Fixed bug with physics.
» Mines no longer float.
» Decreased effects of momentum.
» Removed debug leftovers.
» Can no longer deploy on water (warning message included).
» Fixed bug with placing mine while grabbing a new one.
» Fixed log warning.
» Added the primary weapon (beam similar to the link gun's altfire).
» Includes AI logic for the primary weapon.
» Touched up AI logic for placing deployables.
» Compressed textures for smaller file size (~12.761Mb less).
» Minor Fixes.
» No Longer has unlimited spiders (Max: 15).
» Fixed spiders being spawned for corpses.
» Fixed spiders being attracted by corpses.
» First release.
» Includes: 3 mines (Spidermine trap, EMP and Shield Generator).
» Basic AI logic.
» Ability to cloak (while cloaked moves slower).