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  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    78

    Default Making the pawn invisible?

    Hi!
    Is it possible to toggle pawn visibilty through unrealscript?
    Thanks!

  2. #2
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    38

    Default

    short answer: YES!

    longer answer:
    try and remove the mesh of a pawn via a function orso.

    at least thats what I would start out with.

  3. #3
    MSgt. Shooter Person
    Join Date
    Nov 2010
    Posts
    175

    Default

    One way I would do this is make a state Invisible for my pawn. When toggled I would apply a material that makes him look hazy and see through. For AI I would check for this state when determining visibility.
    -cbfSoftware-

  4. #4
    Banned
    Join Date
    Feb 2011
    Location
    BXL/Paris
    Posts
    2,169

    Default

    Mesh.SetHidden(NewHidden); - whenever you want...


 

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