Hi!
Is it possible to toggle pawn visibilty through unrealscript?
Thanks!
Hi!
Is it possible to toggle pawn visibilty through unrealscript?
Thanks!
short answer: YES!
longer answer:
try and remove the mesh of a pawn via a function orso.
at least thats what I would start out with.
One way I would do this is make a state Invisible for my pawn. When toggled I would apply a material that makes him look hazy and see through. For AI I would check for this state when determining visibility.
-cbfSoftware-
Mesh.SetHidden(NewHidden); - whenever you want...
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