This is for my University project looking at how destruction can be used to affect gameplay, this is a fully destructible multi-player level using PhysX Apex.
Its still very WIP at the moment, with basic models and texturing as the project is more about the effect on gameplay.
Hopefully having a play test session soon.
During the play test the players will only be able to destroy the level using a certain more powerful but limited weapon, so they have to think about how they want to use the destruction.
Here is a quick video of me just blasting through the level



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