Attaching AmbientSoundMoveable and SkeletalMeshActor
I am trying to make a proximity sensor for my character. To do this I am attaching a skeletal mesh to my character that is floating in front of him and trying to attach an AmbientMoveableSound to the skeletal mesh. Right now I have been able to attach the skeletal mesh to the character but the skeletal mesh does not collide with BSP brushes or static meshes, only other skeletal meshes. Also when it collides with the skeletal mesh it moves and stays where it moved to. I would like it to move and then move back to where it started. Also the AmbientSoundMoveable attaches to the skeletal mesh just fine but think a copy is what is attaching and not the actual thing because I can find where I placed the sound in the level and I dont think I should be able to do that.
Does anyone know how to solve this or another way of making a proximity sensor?