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  1. #1
    Iron Guard
    Join Date
    Jan 2012
    Posts
    630

    Default Is it possible to modify UDK animations exporting them in FBX format?

    Hi, i created some melee animations for my characters and now i have to create some run animations.
    I would like to know if i can export the UDK run animations and just modify a little bit the position of the arms, because it is the only thing i need.
    I've seen that exist an "Export FBX animation" in the animset window but it doesn't work and give me some errors.

  2. #2
    MSgt. Shooter Person
    Join Date
    May 2010
    Posts
    268

    Default

    Yes... is there any way to export the existing current UDK animations? such as "run_rif_fwd"

    and then manipulate in 3dstudio max?


    Thanks
    Bill

  3. #3
    MSgt. Shooter Person
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    74

    Default

    Would be faster to edit your animtree to have your melee animations blend ontop on the run animations.

    You can't export to FBX any UT3 content as we don't have the source files.
    Last edited by DT85; 07-30-2012 at 08:37 PM.

  4. #4
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,188

    Default

    yes you can but its a bit of work, google for umodel and bippy
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  5. #5
    MSgt. Shooter Person
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    74

    Default

    Quote Originally Posted by geodav View Post
    yes you can but its a bit of work, google for umodel and bippy
    Yeah I tried that method. I can get the animation into Max and loaded onto a biped. However, if I try to save out a BIP file to transfer it to a different biped, it destroys the different biped unless I choose the restructure option which defeats the purpose.

  6. #6
    Marrow Fiend
    Join Date
    Jul 2006
    Location
    UT40k
    Posts
    4,188

    Default

    not tried it but you might want to try the motion mixer tool in the biped panel
    UT40K:The Chosen - Warhammer 40,000 for UDK
    ut40kgeodav - UT3 Tutorials - Characters - Weapons - Vehicles - FaceFX
    UDK Tutorials - Basics - Vehicles - Characters - Weapons

  7. #7
    MSgt. Shooter Person
    Join Date
    Jul 2012
    Location
    Australia
    Posts
    74

    Default

    I figured out the issue with Bippy & UT3 animations that borked my biped. You need to:

    - create a seperate dummy
    - align it to the "b_Hips" and position constrain it
    - make sure this new dummy's axis is: X forward, Z Up, Y Left

    Then have it mapped to the "Biped Root" in Bippy. Map out the other bones as normal. I've now successfully transferred jump rifle animations to my own biped.
    Last edited by DT85; 08-04-2012 at 07:33 AM.


 

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