
Originally Posted by
Liquid_Ice
Thinking about the game's campaign enrages me.
First of all, very good gameplay, was nice and varied with some great bits, e.g the Corpser fight.
But come on, where was the story? I had waited and waited to see what was going to happen, waiting for an epic ending with lots of great plot points for the characters i like. What did i get?
Searching for fuel for 3 acts - Most likely a social commentary more than anything. Cliff had mentioned in previous interviews that certain parts of the game were commentary on things going on in the real world. The torturing of COG in Gears 2 for example. I think the fuel searching was something similar to that.
Dom dying in the most pointless way to make this game have a memorable moment. - I disagree here. After everything that Dom went through I think that he may have been looking for a way out, but pride and sense of duty prevented him from just doing it in a selfish way. The way he ended up going allowed him to make a difference and save his friends. I thought it was a pretty decent way to go about it.
Meant to feel sorry for Adam sacrificing himself even though he was in like 2 chapters. - Indifferent to Adam. I didn't feel sorry for him, nor did I feel like we were meant to. Just looking at the role he played in Gears over the three titles didn't really make me feel sorry for him at all. He made his priorities pretty clear all the way through the series, so his choices dictated what kind of man he was. Work first, everything else second.
The Locust dying in the most stereotypical lame fashion, a death ray, come on. - Not sure what you were looking for here to be honest.
Locust not being explained (to keep mystery according to Cliff B but we all know it's for a potential future sequel) - They're as explained as they need to be. How far in depth does it have to go to enhance the game? This would be much more appropriate in a book or something else. They were established as the enemy, we knew something about them but I don't know that knowing any more would have been worthwhile in a game.
Useless characters that might aswell have been part of the scenary (Sam and Jace) that where in the campaign more than Baird and Cole. - Disagree here. Cole and Baird had a much more prominent role in the game, particularly Cole. There's even a scene in the game where you play as Cole and don't even have control over the character when it happens (Thrashball field). I barely remember Jace except from the scene just before they find Griffin. Sam and Baird bantering I thought was very entertaining. And if not for Sam, there's no bacon scene.
Why would Marcus just kill Myrrah, why not get information from her first? - Emotion perhaps? Confronting the leader of every terrible thing that has happened to you and your family, how would YOU react? I don't think that this was anything but pure snap decision emotion, and I thought it made perfect sense. Having just watched his father essentially disintegrate, having the knife Dom gave him, I doubt anyone would be able to be very rational or maintain any sense of duty at that particular moment. I thought that scene was very well done.
(Bashing a bit here), But why do people think C. Carmine is the best character, his only contribution was saying he likes bacon. Not funny to anyone over 12 years old. - Again, wholeheartedly disagree. While I don't think he was the best character, I do think that line was well delivered and pretty funny given the circumstances. And so you know, I'm 39, and certainly not alone in thinking this was a very funny line.
All in all it was just so disappointing. I am months behind on this thread, but this things still irk me so much, and it still annoys me when i come on this forum and see Carmine winning in the poll for "who would i want more developed". Is this campaign really what everyone wanted?
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