Hi, I'm looking for information on the best way to go about this. I have a character which has a rage type behavior so when the player hits the button a animation will play showing the character grow into a more muscular form then play from there with increased strength.
1. Player pawn01 normal size/behavior
2. Play animation of character growing into more muscular beast
3. Load pawn02 in place if pawn01
Or is there a better way of doing this?
I have no issues finding lots of information on animtree and blending animations. What I can find is how to switch out the characters. Obviously I need two separate characters with different behavior settings but how can I make this smooth switch between the two player pawns. I'm sure I'm overlooking the info that is somewhere around here so any help is appreciated. Thank you in advance.



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