When I import a Skeletal mesh and animation to the UDK. I managed to make it use the base male anim set. and play the FBX´s animation in a new animset.
However when I add the FBX animation to the base male animset, the meshes(either the imported or the ones included in UDK) do not follow the animation. tehy just stand as if not rigged.
The progress bar in the botton, slides as if the animation is being played. There is no error message.
Does anyone know what I am doing wrong?
Thank you for your time.



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