View Poll Results: Should The Stun Be removed from the Ink Grenade?

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  • Remove the stun and increase the area

    141 51.27%
  • Remove the Stun, but keep the area the same

    25 9.09%
  • Keep the Ink and the Stun as it is

    109 39.64%
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  1. #1
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    Default Epic please Fix The Ink!!

    There is a thread that got started about smokes, and I know the subject I'm bringing up has been brought up before. But I still think the stun should be removed from the ink. I think the wide area of the ink in gears 2 was just fine, having a bunch of things stun is ridiculous. While the ink looks awesome in gears 3 the stun needs to go. I think having the stun with the smoke is fine and enough. Also with the coming of guardian and people having concerns when it comes to some maps with very open non-protective areas I think removing the stun and increasing the ink area would be a good adjustment.

    Please Epic remove the stun from the ink grenade, and return it to >>this area span<<
    What are your thoughts?
    Last edited by CGOWAddict; 02-27-2012 at 12:08 PM.

  2. #2
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    I don't mind the stun myself. 8-9/10 I roll to negate it. I might get caught unawares 1-2/10

    If they DO remove the stun, they need to up the AoE damage
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    Well, I don't think the smoke stun is "fine" but I also want the ink returned to its Gears AOD state as I've said time and again and been trolled and ignored.

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    I loved gow 2 ink grenades, they took some skill to get kills with.
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  5. #5

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    Gears of War 2 was ink perfect. It actually fit the role it was supposed - AREA. OF. DENIAL.

    In this game, it's the exact opposite. The cloud is a joke.

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    That's what I think, remove the stun increase the area of damage. I put a poll up.

  7. #7
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    Quote Originally Posted by I Love U Jesus View Post
    Well, I don't think the smoke stun is "fine" but I also want the ink returned to its Gears AOD state as I've said time and again and been trolled and ignored.
    This subject has been brought up before, and it is sad you got trolled in your thread, but this is something that needs to be changed because besides the stun being a PITA, the area of the stun is large.

  8. #8
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    Quote Originally Posted by CGOWAddict View Post
    There is a thread that got started about smokes, and I know the subject I'm bringing up has been brought up before. But I still think the stun should be removed from the ink.
    --And I think people are being whiney little children but you don't see me making threads about it.
    I think the wide area of the ink in gears 2 was just fine, having a bunch of things stun is ridiculous. While the ink looks awesome in gears 3 the stun needs to go. I think having the stun with the smoke is fine and enough. Also with the coming of guardian and people having concerns when it comes to some maps with very open non-protective areas I think removing the stun and increasing the ink area would be a good adjustment.

    Please Epic remove the stun from the ink grenade, and return it to >>this area span<<
    What are your thoughts?
    The Ink Grenades damage needs to be increased a bit in my honest opinion, other than that the mechanic is perfectly fine how it is, I can literally hit a person in the the body, chest, head, etc. and it will not down them or damage them in some cases, I've hit a guy in the chest and shot him, he walked away from it, if I hit someone in the chest with the Incendiary grenade they die, I mean I would be fine if they at least went Down but not out but they do not, they will only die to an ink grenade if it's one of those really lucky ones where it sticks to them, you tag them with it or you shoot them while they are stunned, the ink itself is virtually useless and people will walk through it and laugh because it does Nothing.

    The stun is fine, learn how to roll to dodge it and be more prepared.
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    The ink is worthless without stun.

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    yea i have no problem with the ink either way. if u see somone with an ink and u cant dodge it when he throws it then u have problems, but like the guy above me said sometimes you get hit when ur unaware and theres nothing u can do.
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    Quote Originally Posted by DragonEmperor View Post
    The Ink Grenades damage needs to be increased a bit in my honest opinion, other than that the mechanic is perfectly fine how it is, I can literally hit a person in the the body, chest, head, etc. and it will not down them or damage them in some cases, I've hit a guy in the chest and shot him, he walked away from it, if I hit someone in the chest with the Incendiary grenade they die, I mean I would be fine if they at least went Down but not out but they do not, they will only die to an ink grenade if it's one of those really lucky ones where it sticks to them, you tag them with it or you shoot them while they are stunned, the ink itself is virtually useless and people will walk through it and laugh because it does Nothing.

    The stun is fine, learn how to roll to dodge it and be more prepared.
    And the extra line you added to my post is there for what reason??? You trying to derail the thread by being a troll???

    Thanks for showing your true colors!
    Last edited by CGOWAddict; 02-24-2012 at 04:34 PM.

  12. #12
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    I love the ink even if it stuns, the only map I get caught with it is Gridlock.
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    i believe that if you get tagged or it detonates near you, this should result in stun.
    if you run through or roll into AoE, it should not stun.
    that is logical.

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    Agree with OP. I've disliked Ink stuns since day one. They were great in Gears 2, I don't see any reason why they should've been changed.

    And to people who say "just roll/dodge"... maybe if I didn't killed when I was 20 feet away, I wouldn't mind. I can't count the number of times I see someone tossing an Ink at me, I dive as soon as I see the person, and it stuns me when I'm 27 feet away, OR, it sucks me back into my original position. They should be called Time Grenades because they reverse time, tss tss.
    Last edited by TerrorTwilight; 02-24-2012 at 04:40 PM.

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  15. #15
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    I call the ink grenades = The free kill

  16. #16
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    Quote Originally Posted by CGOWAddict View Post
    And the extra line you added to my post is there for what reason??? You trying to derail the thread by being a troll???

    Thanks for showing your true colors!
    The "extra" line was me responding to a certain portion of your message, but that's fine how you ignored the entire post and shrugged it off trying to change the subject, are we here to discuss the actual subject of the thread or are you going to accuse people of things when they disagree with you?
    Quote Originally Posted by EvoIuti0n View Post
    yea i have no problem with the ink either way. if u see somone with an ink and u cant dodge it when he throws it then u have problems, but like the guy above me said sometimes you get hit when ur unaware and theres nothing u can do.
    99% of the time when you encounter something you are unaware of, it will kill you (shotgun, longshot, grenades, boomshot, etc.)

    Working as intended.
    Quote Originally Posted by Crimson Ninja View Post
    I loved gow 2 ink grenades, they took some skill to get kills with.
    Look at your Ink Grenade kills, it still takes "skill" to get a kill with it.
    Quote Originally Posted by Aalok View Post
    i believe that if you get tagged or it detonates near you, this should result in stun.
    if you run through or roll into AoE, it should not stun.
    that is logical.
    Tag with any grenade should result in a death, what is the point of stunning them when it should kill them regardless? Tag someone and hope that they run into a team mate which is the opposite reaction when tagged by a grenade? They are fine how they are.

    I think that might be what you were trying to say but I am not really sure.
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  17. #17
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    Well i don't really want to bring logic into this because

    1) You will get the "it's a video game" type of answer

    2) It just brings out the trolls

    I see I Love You Jesus's point when he talks about how people troll just to troll. Please people if you don't have something constructive to say, don't post at all.

    But I don't think a ink would stun, a flash grenade would, but I don't think a ink should.

  18. #18
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    Yes the gears 2 inks were awesome. It was so rewarding catching a bastards or two by lobbing the ink in dense traffic.. Or getting creative and letting the gas seep through walls to get a surprise kill. Like poisoning boomshot on river by throwing the ink on top at mortar. There was a certain level of know-how and practice needed to use them which was cool.

    In Gears 3 people rely on the stun effect to score the kill rather than the actual ink. Kind of sad, but without the stun those inks are literally useless. Not a wide enough radius.

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    Quote Originally Posted by DragonEmperor View Post
    The "extra" line was me responding to a certain portion of your message, but that's fine how you ignored the entire post and shrugged it off trying to change the subject, are we here to discuss the actual subject of the thread or are you going to accuse people of things when they disagree with you?
    I did read the rest of your post but did not think you deserved a reply on them because you were clearly just trying to be a @$$ in a post by adding "-And I think people are being whiney little children but you don't see me making threads about it." when it was clearly not needed to make your point.

  20. #20
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    Gears 2 inks were fine.. i don't understand why they needed a change it on. The smokes I don't have a problem because YOU CAN STILL MOVE :] but the Ink grenade is a free kill basically

  21. #21
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    I don't get why when you get stunned, they have to make it so long. Like with mantle kick, the other person can practically fire two shots off. If you get stunned it should let the enemy kill you if he acts incredibly swiftly and takes that chance, not just the easiest kill in the game.

  22. #22
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    Gears 3's Inks are the new and improved version of Gears 2's two-piece. Needless to say the stun needs to go.

  23. #23
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    I am not sure if it is just me, but I can throw an Ink at someone and hit them in the chest with it, then start lancering them and they can get out of it without going down. Yet if I get hit with an Ink the Ink alone will down me before I can move. This is almost 100% consistent and I rarely get in laggy matches.
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  24. #24
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    People have an issue with the stun because it's one of those I was killed by it so it needs to be nerfed things.

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    Quote Originally Posted by BWG View Post
    Gears 3's Inks are the new and improved version of Gears 2's two-piece. Needless to say the stun needs to go.
    interesting way of putting that, but I get your analogy.

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    It isn't so much the stun, it is how inconsistent it is.

    I'm tired of doing one thing and it not working, then the opposition doing the same and it works.

    Today I threw an ink at somebody, only to see them avoid the stun and kill me. I was stunned. I threw the ink at them. So frustrating.

    Least Gears 2 ink was relatively consistent. It was either pretty strong, or strong.

    On this, they vary way too much. The incendiaries are the most consistent grenade for me. I throw it at them, they die. I can't say the same about frags.
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    Quote Originally Posted by Zarp021 View Post
    People have an issue with the stun because it's one of those I was killed by it so it needs to be nerfed things.
    For me at least that isn't the reason, it is a free kill, plus do we really need 3 things that can stun? (ink, smoke and mantle kick) I don't think so.

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    Quote Originally Posted by CGOWAddict View Post
    Well i don't really want to bring logic into this because

    1) You will get the "it's a video game" type of answer

    2) It just brings out the trolls

    I see I Love You Jesus's point when he talks about how people troll just to troll. Please people if you don't have something constructive to say, don't post at all.

    But I don't think a ink would stun, a flash grenade would, but I don't think a ink should.
    The Ink Grenade is a tiny nemacyst so it explodes, I assume that is what causes the stun and the ink obviously comes from it as well but on a smaller scale.

    But yeah it might not make sense but in the game I believe it does for whatever reason, if they deemed it too strong I'm sure something would be done, ranging from an official discussion thread for feedback, weapon alteration or something else, so I can only assume that the Ink Grenade is fine how it is.
    Quote Originally Posted by CGOWAddict View Post
    I did read the rest of your post but did not think you deserved a reply on them because you were clearly just trying to be a @$$ in a post by adding "-And I think people are being whiney little children but you don't see me making threads about it." when it was clearly not needed to make your point.
    There are a lot of things on the forums that "do not deserve" a response but I still help where I can because I am nice, it's very difficult to suppress the hatred and pure rage at the stupidity of some things, it's a... Skill I've acquired over the years.

    I am discussing that I believe the Ink Grenade is fine how it is due to the fact that you can avoid the stun unless the other player is smarter than you, you are not paying attention (as said above 99% of the time this will kill you regardless of what weapon it is) or you are being careless, the damage on the grenade is laughable and frustrating and does little to no damage at all unless you get that weird situation where the person you hit with the Ink grenade gets it stuck on them (which makes sense logically) and then it's a guaranteed kill, if it is on the ground or you hit them in the face with it, it'll most likely result in them getting away, shooting you or just sitting in it because it does virtually nothing, and then walk out of it.

    I rarely die to the Ink Grenade due to a stun and it's not a problem, I also don't step in it because common sense tells me not to stand in the muck on the floor that will damage and/or kill me but it's damage is too weak in my honest opinion, it should be increased even if it is just a wee bit and I would feel a lot more happy if directly hitting someone with an Ink Grenade would at least be a guaranteed down, it's still one of the weaker grenades out of the three but it is still used highly for support, denial and control, it's very good in both offensive and defensive but it's not necessarily because of it's aoe damage, it still prevents people from standing in it but being precise with it rewards almost nothing at all.
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  29. #29
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    Quote Originally Posted by Zarp021 View Post
    People have an issue with the stun because it's one of those I was killed by it so it needs to be nerfed things.
    That entire concept is a myth of these forums.

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    Ink grenades were fine in Gears 2, I don't see why they needed to be changed. The only issue with them was that the cloud was able to pass through geometry. Epic knew that players hated losing control of their character movement, so making Inks stun is the worst possible thing they could've done.

    What's even worse is how inconsistent the stun is. Sometimes it stuns from really long distances, and others it doesn't. Sometimes, you can roll and avoid being stunned, others you will be stunned mid-roll. As far as balancing mistakes in Gears 3 go, Ink stuns is probably one of the worst things Epic has ever done. They need to be changed back to how they were in Gears 2.

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    First option, please!
    The inks are an incredibly cheep tactic, even they're a guaranteed kill for the most part and its just annoying, they are an area denial grenade, or at least they were.

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    Quote Originally Posted by Coleyman View Post
    Ink grenades were fine in Gears 2, I don't see why they needed to be changed. The only issue with them was that the cloud was able to pass through geometry. Epic knew that players hated losing control of their character movement, so making Inks stun is the worst possible thing they could've done.

    What's even worse is how inconsistent the stun is. Sometimes it stuns from really long distances, and others it doesn't. Sometimes, you can roll and avoid being stunned, others you will be stunned mid-roll. As far as balancing mistakes in Gears 3 go, Ink stuns is probably one of the worst things Epic has ever done. They need to be changed back to how they were in Gears 2.
    Quote Originally Posted by InFlamesWeTrust View Post
    First option, please!
    The inks are an incredibly cheep tactic, even they're a guaranteed kill for the most part and its just annoying, they are an area denial grenade, or at least they were.
    Hear hear! What these guys said.

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    Quote Originally Posted by InFlamesWeTrust View Post
    First option, please!
    The inks are an incredibly cheep tactic, even they're a guaranteed kill for the most part and its just annoying, they are an area denial grenade, or at least they were.
    Also this. Ink stun is yet another thing put in to make it even easier for casuals to get kills. Another example of catering the MP to casuals at the cost of alienating dedicated, hardcore fans.

    I've said it before and I'll say it again: games should always be balanced around the highest-skilled level of play. Epic has not done that in Gears of War 3.

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    Quote Originally Posted by Coleyman View Post

    I've said it before and I'll say it again: games should always be balanced around the highest-skilled level of play. Epic has not done that in Gears of War 3.
    This is the best post in this whole forum.

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    Quote Originally Posted by Coleyman View Post
    I've said it before and I'll say it again: games should always be balanced around the highest-skilled level of play.
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    Anyone ever notice that the ink sometimes splatters over multiple areas at times, creating a larger AOE? I notice more often when a kantus throws it(horde & beast modes). Actually, I do remember this sometimes happening with the incendiaries as well, the ground being dotted with flame.

    Not trying to bash anyone in the next bit; it's purely informative.

    Anyway... The fact that we now have incendiaries does change how the ink should be used. Both have the ability to kill if someone. The incendiaries have an initial insta-kill range and the area which it burns. You are given 2 incendiaries, meaning that the area they can cover is quite large AND if someone were to be downed in the fire, then they will actually skip ahead to just dieing.
    Then we have inks. You are given only 1, they give off a DOT to someone who is directly hit with the grenade, quickly downing them and killing if the person if there are no execution rules. Although, I don't witness that too often. Then there is also the its AOE. It actually can down at a decent rate and, again, kills if there are not execution rules. The effective area is about the size of 1 incendiary. Beside that, we have the stun effect placed about a one man radius outside the damage zone.

    Just my opinion, but the ink seems to be the middle ground between incendiaries and smokes. You are given only one, but it doesn't have that instantaneous killing ability... yet has a stronger stun.-- even though it's probably not really worth mentioning, inks also block the view of what little it's ink covers, kind of.
    Last edited by fireclaymore; 02-24-2012 at 05:38 PM.

  38. #38
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    The Ink is unbalanced compared to the other grenades. It should keep it's stun due to the fact its ink cloud is small and easily avoidable(usually). It doesn't even down the person who has started chainsawing you or the retro stab animation because its that weak. At this point inks need a damage boost but a stun reduction to not make it overpowered

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    Haha, know how you feel.
    I think the ink death is one of the more irritating ways to die on Gears. Having said that I think they should just change the full cringe to a smoke style cringe and increase AoE.

  40. #40
    Redeemer
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    Jan 2012
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    I'd rather see an increase in AoD and removal of stun.

    I hate when you get stunned by an ink and you're nowhere near it.
    SHAWTGOΘN


 
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