The ink and the gorgon pistol was perfect in gears 2.
If it ain't broke don't fix it!
The ink and the gorgon pistol was perfect in gears 2.
If it ain't broke don't fix it!
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I agree with Option A. The stun is irritating but I like the idea of increasing the range so it still has a roll in the game.
I only ever get killed when bots use them
Im just going to stick with what I said about smokes. They are definitely adaptable and playable but I wouldnt mind decreasing the stun and increasing the range for ink.
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The stun is what makes the Ink powerful. Maybe if stun time was reduced by like 0.5 secs that'd be helpful. If stun is removed Ink would need a wider cloud thing and more power. Much more.
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I wish they made it like Gears 2 inks
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IMO the current Smoke grenade stun should be tested on the Inks, though a stun will still exist-- at least you have the opportunity to escape. Increasing the AoE would also be a great idea.![]()
Last edited by iGoDz II DraGon; 02-25-2012 at 05:06 AM.
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Stun Radius needs reducing
The smog actually needs to do some damage
Needs more consistency
Quite a few threads on this now. I happy with it is but if it changes to the old format then cool.
With the older version you could get more kills per grenade whereas with this version its generally one kill.
So we should balance the game around newer players? Just like Epic have now? Because all I see on these forums is complaining about how much of a bad idea that was. I have no problem with bringing in newer players (see: Casual multiplayer mode and TDM), in fact it's completely necessary to keeping the population counts up and people playing. But balancing around the highest-level of skill will mean that the good players are rewarded for their skill - and the lesser players will aspire to become good. You remember playing Gears 1, how you thought that those guys who could tear you to shreds with their wallbouncing etc. were amazing? We don't have that anymore.
To counter what you say about Inks: they always were viable. In GoW2 they were a potent area-of-denial weapon. You had to be careful about moving through the Ink cloud; if you walked through it, you would be downed. Running/rolling through them dealt considerable damage - enough to put you at a disadvantage against the guy behind the cloud waiting for you. For some reason (which I will probably never understand) Epic gave the area-of-denial effect to Incendiaries and unnecessarily changed Inks to act as stun grenades so that you can rack up easy kills. Let's face it: Inks are only viable because of how they render your enemy completely helpless and give you a free kill. There's no skill involved in that.
Last edited by Coleyman; 02-25-2012 at 06:35 AM.
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Last edited by Coleyman; 02-25-2012 at 06:49 AM.
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Remove the stun and increase thee area. Incendiaries and inks are almost the same thing now, used for instant kills, which is the same as frags...
i say keep the stun
the reason is at the range it stuns you an incendiary will pretty much kill you instantly
so there needs to be a ballance between the 2, it should be a power weapon and have real popint to picking it up other than for map control
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Leave it how it is. Its not that hard to avoid the stun.
I don't care that it stuns me from a mile away.
It is annoying, but many things are in this game. I can deal with that.
What I can't deal with is how damn inconsistent it is. If it was constantly a similar range and similar amount of damage, I'd be fine with that.
For example, last night when I was playing, some guy rushed towards me with an ink grenade. He didn't know where I was. I popped out of cover, shot him point blank with the gnasher and he threw the ink at me. We were a foot apart and it stunned us both. I didn't take any damage but as he was in his own ink he should have done. And yet, he immediately revved his chainsaw and stunned me.
Really? He is in the ink, I am not. Yet he can break out of the stun faster and chainsaw me. My chainsaw drops very easily, yet his didn't?
I feel getting rid of the stun and increasing the damage radius is the best way to go about it.
When you consider the game breaking evade issue, half the time you do roll out the way but it doesn't register. Make it like Gears 2 ink and hopefully that way it'll be more useful. I'm more likely to plant it.
They fixed the incendiary. They can fix this too.
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Perfect example as to why the ink stun needs to be removed.
I was playing TDM on mercy last night. I pick up the ink, see someone going for torque, I throw it at torque, and it stuns me ten feet away. His buddy then runs and shotguns me in the face.
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Not to mention getting stunned by your own Ink when it goes off 10 feet or more away from you.
I just don't understand why Epic changed the Ink? I don't recall anyone complaining about it. The same goes for Frags, other than changing the timing on wall tags I don't see why they were adjusted at all. I miss my double nade toss.
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i hated the new ink since the beta becuase sometime you throw it into someone and they dont get stun, but when it stuned it a easy kill and that was the beta but in the full game it the same but sometimes you stun yourself with someone but they end up beening un stun first and then kill you with a gnasher or saw off or you throw a ink at someone expecting them to be stuned and they dont and they get on with the game like normal. that 2 example when i am playing with gears online. i love the ink on gears 2 becuase it a instant kll when they are init which it should be. so please epic change the old ink back from gears 2
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To everyone saying "Just learn to dodge it" please consider the fact that this game LAGS and even if you roll away the game will sometimes recognize you as not even moving which is INCONSISTENT and you will be caught by an ink stun which will equal death. The Ink stun is inconsistent and it is unnecessary. The Gears 2 inks were useful if used correctly. Instead, the Ink turned into the sawed-off variant of grenades. What a shame that things are just so easy to use.
I would like to see the area of effect increased.
Ink stun might be my single most hated thing about Gears 3. It's a 3-way tie between Ink stun, Retro and the mantle kick. Inks in Gears 2 were perfect! Inks in Gears 3 are only good for pissing people off.
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Exactly, the Gears 2 ink grenades weren't as effective when just thrown into the wind which is what most players did. But when used during the event where players are in a closed in space (which also happened a lot) they were effective. A possible conclusion is that a lot of players don't think the ink is useful because of the lack of kills it gets, but in the end its more of a support grenade. The frags get kills, the inks bring you opportunity.
Sometimes the stun can be very useful when in a tough 5vs5 game, but for quick match I say take it out.
A good idea would be to update Zeta, and make the ink Grenade radius increase, but take the stun away. That would be the only real solution to help make people's minds up.
Thing is, I also think a ink tagged to a persons body should kill that person as they suffocate and that's fine, I can deal with that, but this stun crap needs to go.
That was my thought, to me the ink was not a primary kill type of weapon, it was a denial of access to a area while the cloud was present. If I'm tagged with a ink I should drop to my knees then eventually die from the poison.
Ink should be reverted to the G2 version.Area denial is way better than that stun.
Also incendiaries would be great if they were reverted back to what they were. Like that i wouldn't see people killing others even when they miss.
If there was an option in the poll to remove stun and increase DPS I'd vote for that as it would more effectively block off an area, otherwise, keep it the same.
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Remove stun defo maybe make it a tad stronger area is fine
Gears of War 2 Inks were the better of the two games. It's a fact. And they weren't cheap. They were tactical weapons.
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