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  1. #1
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    Default Smoke Should Just Smoke*

    Hear me out.

    I've disliked the smoke grenade stun since the game's release. I think that the ability to drop meatshields, including the leader in CTL with them and the added capacity for them to drop heavy weapons and detonate grenade plants are good additions and should always stay. However, I truly believe that the stun should simply be removed just as the extraordinarily similar one was removed in Gears 2. With those properties remaining the smoke grenade would still retain plenty of "tactical" value.

    I was always opposed to that smoke stun in Gears 2! It was removed because Gears players do not like to have their movement restricted, yes? I fail to see how the Gears 3 smoke is drastically different. It still restricts one's movement. I don't think that the stun itself adds anything positive to the gameplay; it only detracts from it. Smokes will still be incredibly useful with the stun gone; the smoke effects are better than in any previous title, and it could retain its other properties. But I would weep for joy if that stun, that should never have been in the game since it is so dreadfully similar to the infamous Gears 2 smoke, were gone.

    Except for its other properties such as detonating grenades, I think smoke should just smoke.



    *The thread title should not be interpreted literally. Read this whole post.

  2. #2

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    I agree. Take away the ability to see through the smoke with the Tac-Com, and just let the smoke serve the purpose of covering escapes/breaches.
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  3. #3
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    Adapt bro.... Lol

  4. #4
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    I agree with this
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  5. #5
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    I like the smoke stun, it provides an advantage to the user. Throw it correctly and you can get a kill or two. I use the smoke as a weapon every round. Leave it as it is, your suggestion would be an unnecessary change.
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  6. #6
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    I think it's fine how it is.

  7. #7
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    I like this smoke stun. It still allows you to dodge roll and its loud enough to hear when it is detonated by an opponent. Remember the gears 2 smoke stun? You would ragdoll for 5 seconds leaving you wide open to be killed!
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  8. #8
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    But you don't even get stuck in the animation like in Gears 2, Its not that bad.

  9. #9
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    In some ways it's needed to break through strong positions.
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  10. #10
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    You are still left wide open to be killed after being smoke stunned in Gears 3. It is only mildly different from the Gears 2 smoke stun. You have precisely two options: roll or lightly walk away. You are hindered from wallbouncing and shooting.

    It is awful that some skirmishes are decided because one team decided to throw five smokes at one power weapon.

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  12. #12
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    Beep beep, boo-boo bop?

  13. #13
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    Agreed.

    It's not something we need in the game, and it definitely doesn't add anything major from a tactical perspective. I'm sorry, but having your entire team hurl their smoke at a power weapon isn't tactical. And no, you don't need your smoke grenade to stun people to force out campers... you have many other tools at your disposal that are far more effective.
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  15. #15
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    smoke is perfect, as is, in Gears 3. thanks.

  16. #16
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    Quote Originally Posted by DizzyRules View Post
    Throw it correctly and you can get a kill or two. I use the smoke as a weapon every round.
    This is EXACTLY the problem, do you seriously not see that? Smokes were cheap in Gears 2, and were (rightly) removed. Why would they be any different in Gears 3? Too many people use smoke grenades as a crutch for being bad at the game. They are detrimental to the gameplay! Same goes for the Ink stun.

    Another problem with the smokes is the inconsistency of the stun range, it varies from throw to throw. So why not just remove it? Ragdoll smokes were voted out of Gears 2, in case anyone forgot. Then they added the stand still stun and guess what? Those were voted out, too! Cliffy B even said something along the lines of "turns out players don't like to lose control of their character, so the smoke stun was removed."

    I support this thread 100%

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  17. #17
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    Quote Originally Posted by AJ Crawford View Post
    Agreed.

    It's not something we need in the game, and it definitely doesn't add anything major from a tactical perspective. I'm sorry, but having your entire team hurl their smoke at a power weapon isn't tactical. And no, you don't need your smoke grenade to stun people to force out campers... you have many other tools at your disposal that are far more effective.
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  18. #18
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    Taking the smoke-stun out would make it a lot more difficult to escape an area because they would just see through the smoke screen with the tac-com. If you take the stun away, the smoke is pretty much useless.

    It's fine as it is now. Don't fix what isn't broken.
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  19. #19
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    No i like the stun ability. If it just smokes then people can still run through it or shoot through it but if it stuns then you can run away with a guy chasing you throw it at them to stun them and then get away without getting killed. That or give it a much larger smoke radius.

  20. #20
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    I want knockdown smokes back.

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  21. #21
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    Fine as it is - but it does need the Tac-Com exploit fixed. You shouldn't be able to see through it using the Tac-Com - yes it doesn't make it clear as day; but it does allow you to basically see through it easily.

  22. #22
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    Quote Originally Posted by AJS View Post
    If you take the stun away, the smoke is pretty much useless.
    You know they are called SMOKE GRENADES, correct? Not STUN grenades. Smoke grenades should provide a smokescreen to move position without being detected. Why does everyone think that smoke grenades should stun people? It literally blows my mind how ignorant some people are.

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  23. #23
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    Quote Originally Posted by DizzyRules View Post
    I like the smoke stun, it provides an advantage to the user. Throw it correctly and you can get a kill or two. I use the smoke as a weapon every round.
    No... just no. This is a shooter, why should you be able to get a kill by throwing a ****ing smoke grenade?? The sad part is more people are going to agree with this because they just love being rewarded with no effort.

    Quote Originally Posted by GeaR 614 View Post
    No i like the stun ability. If it just smokes then people can still run through it or shoot through it
    I fail to see exactly what's wrong with that. The item is a smoke grenade, not a bulletproof wall or a minigun turret.

    Quote Originally Posted by GeaR 614 View Post
    but if it stuns then you can run away with a guy chasing you throw it at them to stun them and then get away without getting killed. That or give it a much larger smoke radius.
    Yay for the running away mentality... anyway, I'd gladly take larger smoke radius over the stun.
    Last edited by v i t z; 02-24-2012 at 03:50 PM.
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  24. #24
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    Sloppybottomz supports this thread

  25. #25
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    Quote Originally Posted by LambentHammerburst View Post
    Fine as it is - but it does need the Tac-Com exploit fixed. You shouldn't be able to see through it using the Tac-Com - yes it doesn't make it clear as day; but it does allow you to basically see through it easily.
    You could see through Gears 1/2 smoke even better and it wasn't an issue.


    And obviously I agree with vitz; I fail to see what is inherently wrong with being able to shoot after someone throws a smoke grenade at you.

  26. #26
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    It definitely would not bother me if they took out the stun portion from the smoke, but I personally like it the way it is and I have adapted to using it in its current form. At least its not like the smoke from the Gears 2 launch and plays well with the game.
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  27. #27
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    Quote Originally Posted by I Love U Jesus View Post
    You are still left wide open to be killed after being smoke stunned in Gears 3. It is only mildly different from the Gears 2 smoke stun. You have precisely two options: roll or lightly walk away. You are hindered from wallbouncing and shooting.

    It is awful that some skirmishes are decided because one team decided to throw five smokes at one power weapon.
    It can be argued that some heavy weapons hinder th overall map. So your saying take it out because it's effective?

    Cut th BS
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    I don't mind the smoke stun.... The ink stun is another story, that's plan stupid, they need to remove the ink stun.

  29. #29
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    Quote Originally Posted by Jonbob View Post
    It can be argued that some heavy weapons hinder th overall map. So your saying take it out because it's effective?

    Cut th BS
    Wait, what?

  30. #30
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    it only removes your ability to shoot for a second. Dodge or run away if it bothers you that much.
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  31. #31

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    Quote Originally Posted by CGOWAddict View Post
    I don't mind the smoke stun.... The ink stun is another story, that's plan stupid, they need to remove the ink stun.
    Agreed. The ink is an area of denial weapon. In Gears 2, it fit the role. If you threw one in a hill, the enemy wouldn't be able to stay in there for more then two seconds. But in this game? It's the exact opposite. The area of denial is a joke.

  32. #32
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    Quote Originally Posted by I Love U Jesus View Post
    Wait, what?
    Th stun is effective, why take it out is what I'm saying. The stun is definitely not game breaking. EVERYONE is given a smoke grenade, its not like you have to fight for it like a power weapon.
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  33. #33
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    Quote Originally Posted by TAO Devil View Post
    it only removes your ability to shoot for a second. Dodge or run away if it bothers you that much.
    Run away, and give up map control, hm? Come on TAO.

  34. #34
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    just based on comments and position stances, it so easy to see who has played gears through its multiple stages and can rationally decide what makes for better gameplay, formulated through experience and a general understanding of the games mechanics.

    or who are semi functioning tards who love multiplayers full of crutches/ just got their first gears of war a few months ago.

  35. #35
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    Quote Originally Posted by I Love U Jesus View Post
    Run away, and give up map control, hm? Come on TAO.
    I stand my ground and dodge shots. It takes one second of dodging to be able to shoot again, there is no movement restriction. I rarely ever lose a position because of a smoke stun.
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  36. #36
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    Quote Originally Posted by Jonbob View Post
    Th stun is effective, why take it out is what I'm saying. The stun is definitely not game breaking. EVERYONE is given a smoke grenade, its not like you have to fight for it like a power weapon.
    It has nothing to do with it just being effective, you just don't even understand. And yes, some things CAN be too effective- it's called being overpowered. That's not what I said here.

  37. #37
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    i agree .

  38. #38
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    Quote Originally Posted by I Love U Jesus View Post
    You are still left wide open to be killed after being smoke stunned in Gears 3. It is only mildly different from the Gears 2 smoke stun. You have precisely two options: roll or lightly walk away. You are hindered from wallbouncing and shooting.

    It is awful that some skirmishes are decided because one team decided to throw five smokes at one power weapon.
    Lmao. I call that strategy, just as picking up and guarding a power weapon is, as you so aptly provided for us.

  39. #39
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    I think the state of the smokes is the least of our concerns when it comes to what's wrong with this game.

  40. #40
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    I rarely get killed because of the smoke stun. I roll out of the cloud the opposite direction it was thrown from and then they're at the disadvantage.
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