View Poll Results: What should be done with the ink grenade

Voters
115. You may not vote on this poll
  • Keep it the same

    30 26.09%
  • Remove the stun completely (buff the ink if necessary)

    42 36.52%
  • Nerf the stun radius and/or duration (buff the ink if necessary)

    39 33.91%
  • Other, please specify

    4 3.48%
Page 1 of 2 12 LastLast
Results 1 to 40 of 58
  1. #1
    Banned
    Join Date
    Feb 2012
    Posts
    78

    Default [OFFICIAL] The GoW 3 ink grenade

    Please give your opinion on the ink grenade in GoW 3

  2. #2
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    Bournemouth
    Posts
    232
    Gamer IDs

    Gamertag: Conway XIII

    Default

    Keep it the same. Players should be aware of what weapons their opponents have picked up, and I really don't see the stun being that annoying. Just me though I guess, half the forums will flame me for not wanting it gone forever.
    Please stop trying to nerf every single gun in the game. Soon we will end up with nothing but smokes, and they'll probably get nerfed too.
    Oh, and please don't whine about your teammates.. if you are unprepared to comunicate.

  3. #3
    Boomshot
    Join Date
    Jun 2009
    Location
    Retired
    Posts
    2,120

    Default

    Officially unofficial official Ink thread?

    I like them as they are. If they remove the stun they would become useless. Removing the stun and creating a bigger radius would mean their damage would have to be decreased, making them like as in Gears 2. Either type has its strong points.

    As they are though they kill one person at a time (generally). That's why I think they are grand...

  4. #4
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Posts
    239
    Gamer IDs

    Gamertag: PigDestroyer01

    Default

    Either remove the stun or make the radius way smaller sometimes the ink isn't anywhere near me and I still get stunned and can be like 3 feet behind me and I still stand still like a **** lol if the inks behind me why am I holding my face and standing still?

  5. #5
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    Bournemouth
    Posts
    232
    Gamer IDs

    Gamertag: Conway XIII

    Default

    I forgot to mention, more often than not (especially in KOTH), i'll use them for capping, not killing.. throw an ink at a team and watch them flee
    Please stop trying to nerf every single gun in the game. Soon we will end up with nothing but smokes, and they'll probably get nerfed too.
    Oh, and please don't whine about your teammates.. if you are unprepared to comunicate.

  6. #6
    MSgt. Shooter Person
    Join Date
    Oct 2011
    Posts
    213

    Default

    The ink stun as it is currently is way too much.

  7. #7
    Iron Guard
    Join Date
    Dec 2011
    Location
    Mercy, Sera
    Posts
    511
    Gamer IDs

    Gamertag: xTouRisTofDuTYx

    Default

    I say leave them as they are. I don't see the big problem with them.
    Proud GearHead since 2006.
    Favorite Cog: Commando Dom/ Tai Kaliso/Adam Fenix
    Favorite Locust: Theron Elite/ Savage Theron
    “@PeteNub: It's a 1 hit kill with a ridiculous refire rate, a super fast reload, too much ammo, easiest active reload. Yeah it's imbalanced.”
    “@quinndelhoyo:bypasses DBNO, highest damage output per shot, noob friendly active reload. It excels more than it should.”

  8. #8
    MSgt. Shooter Person
    Join Date
    Oct 2011
    Posts
    44

    Default

    stun radius should be reduced to inside actual ink

  9. #9
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Location
    South Carolina
    Posts
    321
    Gamer IDs

    Gamertag: iRage HD7

    Default

    Make them like they were in Gears 2.
    Favorite map: Raven Down Favorite Pickup: Frags/Boomshot Favorite Playlist: KOTH

  10. #10
    Banned
    Join Date
    Jan 2012
    Posts
    65

    Default

    How many times you getting killed by the ink Grenade dude jeez just leave it alone!!

  11. #11
    Skaarj
    Join Date
    Oct 2011
    Location
    Camping Boomshot and or Nades
    Posts
    12
    Gamer IDs

    Gamertag: GUNNW0LF

    Default

    remove stun or make it like the smoke stun where you can still move but not fire its a cheap way to get killed *standing still stunned by ink then blasted by sawed off*
    COME ON BABY, DIE FOR POPPA!! - Carmine

  12. #12
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Location
    Bethesda, MD
    Posts
    192
    Gamer IDs

    Gamertag: Zarp021

    Default

    Leave it as it is now, I see no problem with it.

  13. #13
    Iron Guard
    Join Date
    Dec 2011
    Location
    Mercy, Sera
    Posts
    511
    Gamer IDs

    Gamertag: xTouRisTofDuTYx

    Default

    Quote Originally Posted by SlayersRage View Post
    Make them like they were in Gears 2.

    Why? This isn't gears 2. This is gears 3. And I wouldn't be against the idea that whoever said where you should be able to move around while stunned like the smoke. But it won't bother me as they are now either.
    Proud GearHead since 2006.
    Favorite Cog: Commando Dom/ Tai Kaliso/Adam Fenix
    Favorite Locust: Theron Elite/ Savage Theron
    “@PeteNub: It's a 1 hit kill with a ridiculous refire rate, a super fast reload, too much ammo, easiest active reload. Yeah it's imbalanced.”
    “@quinndelhoyo:bypasses DBNO, highest damage output per shot, noob friendly active reload. It excels more than it should.”

  14. #14
    Redeemer
    Join Date
    Feb 2011
    Location
    Wales UK
    Posts
    1,134
    Gamer IDs

    Gamertag: GxUnit52

    Default

    I'd personally like to see the stun time lowered a little if the nade is not a direct hit.
    As it is at the moment if someone throws a nade and then immediately fires at you it's a guaranteed kill.

    Every nade should have the ability to be evaded imo.
    ***Gears & Beers Estd 2006***
    "Sup B!tchez"

  15. #15
    Veteran
    Join Date
    Jan 2012
    Location
    Alicia Valera's memorial.. <3
    Posts
    7,552
    Gamer IDs

    Gamertag: OverPoweredSoap

    Default

    Quote Originally Posted by xX DOMmented Xx View Post
    Why? This isn't gears 2. This is gears 3. And I wouldn't be against the idea that whoever said where you should be able to move around while stunned like the smoke. But it won't bother me as they are now either.
    QFT. The stun should stay, but maybe lessen a bit not a lot.
    Quote Originally Posted by U wot m8 View Post
    No.Go make me a sandwich
    Quote Originally Posted by xXxIncisionxXx View Post
    No. But I am ordering dominos. Want some?

  16. #16
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Location
    Bethesda, MD
    Posts
    192
    Gamer IDs

    Gamertag: Zarp021

    Default

    Quote Originally Posted by Valera's too pimp View Post
    QFT. The stun should stay, but maybe lessen a bit not a lot.
    If it gets nerfed, people will keep asking for more until it is nerfed into oblivion and completly usless. It should stay as it is.

  17. #17
    Iron Guard
    Join Date
    Sep 2011
    Posts
    612
    Gamer IDs

    Gamertag: EvilTaffyapple

    Default

    Doesn't really bother me to be honest. I still treat someone with an ink grenade the same as a flame grenade and avoid them where possible.
    Poppin' COG heads since November '06. Currently rocking Savage Genadier Elite / Savage Kantus and Mechanic Baird / Commando Dom like a boss!
    Quote Originally Posted by z0mbieDom View Post
    Seriously, shut up, quit your *****ing. Go to the store, purchase some Vagisil and some Leptoprin, get a warm fluffy pillow to cry into and shut up.

  18. #18
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    159
    Gamer IDs

    Gamertag: SKIN N BONES 08

    Default

    Gears 2 inks please, they were ment as a support item not a free kill.

  19. #19
    MSgt. Shooter Person
    Join Date
    Nov 2011
    Location
    345
    Posts
    300

    Arrow

    Do you guys have a button or keyboard macro that creates a polled thread every time you die to any weapon on more than one occasion?
    G3

  20. #20
    Redeemer
    Join Date
    Mar 2009
    Location
    Toronto
    Posts
    1,104
    Gamer IDs

    Gamertag: Eclipsed Raptor

    Default

    Quote Originally Posted by Luvu 4 1 Dollar View Post
    How many times you getting killed by the ink Grenade dude jeez just leave it alone!!
    It's the stun that's annoying, it's no longer used as a area of denial grenade. I can't count the amount of times someone has run up to me, thrown the ink and then just casually shot me down.
    Veteran Gear
    Thank You king_12 for the LG Code <3

  21. #21
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Location
    Illinois
    Posts
    142
    Gamer IDs

    Gamertag: Goin In Dry

    Default

    Its original intention was to be a poisonous grenade not a super stun from 12 ft. away so you can get lancer'd down or 1 shot barrel snuffed by a gnasher grenade. They need to just completely remove the stun and increase the radius and damage a small amount and give you 2 of them instead of 1 per spawn
    Quote Originally Posted by Yo Gabba Swagga View Post
    Yo you see that Baird bot over there?
    Me: Yeah why?
    *Headshot Pop Sound* F*ck him thats why

  22. #22
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    209
    Gamer IDs

    Gamertag: xiLLxYuNgStUnNa

    Default

    Quote Originally Posted by narblong View Post
    stun radius should be reduced to inside actual ink
    thank you thought i was the only one who felt this way

  23. #23
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Posts
    209
    Gamer IDs

    Gamertag: xiLLxYuNgStUnNa

    Default

    if you want to keep them as they are then increase the inks spread to equal the stun radius i cant stand getting stunned when i am more than ten feet away from any ink!

  24. #24
    MSgt. Shooter Person
    Join Date
    Dec 2011
    Posts
    456

    Default

    Here are my 2 best ideas to improve the current Inks

    1) slightly enlarge the ink cloud, decrease the stun radius to match the circumference of the ink cloud, greatly reduce stun time (to about GoW3 melee stun time). During the impact of the thrown Ink, a small amount of damage should instantly splash to any enemy within the ink cloud and within the former stun radius. (the small amount damage should only be about the damage you take when "walking" past an ink) Leave the damage while inside the ink as it is (it's perfect). Lastly, make the ink cloud more see-through (it shouldn't make the ink user loose complete visibility of his opponent) (1 ink per pick up)

    These inks would take plenty more skill and accuracy to use and wouldn't allow people to just run up to stunned players and shotgun them.



    2) pretty much GoW2 Inks. no stun at all, but greatly increase the Inks AoE (area of affect). The ink clouds should stay in affect for a good amount of time (2 inks per pick up)

    These inks give you control over your opponents whereabouts by sealing areas off or flushing them out of cover. These inks are great strategic weapons.

  25. #25
    Banned
    Join Date
    Nov 2011
    Posts
    400

    Default

    Quote Originally Posted by xX DOMmented Xx View Post
    Why? This isn't gears 2. This is gears 3. And I wouldn't be against the idea that whoever said where you should be able to move around while stunned like the smoke. But it won't bother me as they are now either.
    I know this isn't the best series to say this, but it is stupid game design to drastically change weapons from one to another. Obviously this has been an odd series since it was so bare-bones to start with and the developers had to add weapons into the story/world/multiplayer as they went. So now we have the final game in the series where a rifle that apparently hasn't appeared in 17 years is now out in force, etc.

    Ok, I was way off topic. Regarding the ink, the stun is ridiculously stupid. If you plant an ink and an enemy walks into it, the stun will stop him before he gets into the ink cloud. So unless you are camping the plant then it is nothing but a 2-second deterrent. The ink was perfect in Gears 2 because it was flexible and could be used for many different purposes. In Gears 3, its only purpose is as a combo move for the easy kill.

  26. #26
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    41
    Gamer IDs

    Gamertag: Boxyboy

    Default

    Player's shouldn't have to use the ink grenade as a crutch to get an easy kill, not to mention that you get to pick it up literally next to the spawns, if anything it should be used just for the DoT so it will keep people from picking up the power weapon on the initial run (or whenever the power weapons are up i guess). Or...

    So it stuns them for less time with a smaller radius, because it seems most times that i get stunned, the person has enough time to even walk up to me, take aim, and get a clean shot. Even if they miss the first shot ( atleast with the shotgun, seeing as how some people do, lol), they can always get you with the next.

    P.S. Didn't see the post above, sorry for pretty much reposting something.

  27. #27
    Banned
    Join Date
    Oct 2007
    Location
    Canada
    Posts
    611

    Default

    i think the inks are fine as is. but if i had to pick an alternative i would want the ink to have more AoE damage and some sort of blinding effect kind of like the berserker viewpoint from Beast but darker. it is an "ink" afterall

  28. #28
    Redeemer
    Join Date
    Jan 2012
    Location
    Halifax, N.S. Canada
    Posts
    1,574
    Gamer IDs

    Gamertag: Karma Cop52

    Default

    Love the inks as they are, you only get one of them and they distinguish themselves from other frags. They've got a wildcard factor to them yes, but that's part of the gamble in Gears sometimes. It's certainly very effective when used situationally, even if it generally only kills one at most on its own.

    Get inked!
    Gears - Tai /Col.Hoffman|| Locust - Flame Grenadier/Golden Miner # Cheers VIKING/CHEEZ/Br4ainDead for Jungling me out for GOWJ #
    GzB Captain - Great White North ~ EGFC Private First Class #215
    "If a man could pass through Paradise in a dream, and have a flower presented to him as a pledge that his soul had really been there, and if he found that flower in his hand when he awoke- what then?"

  29. #29
    Banned
    Join Date
    Feb 2012
    Posts
    78

    Default

    Quote Originally Posted by xX DOMmented Xx View Post
    Why? This isn't gears 2. This is gears 3. And I wouldn't be against the idea that whoever said where you should be able to move around while stunned like the smoke. But it won't bother me as they are now either.
    What does that have to do with anything?

    Not sure why people keep saying "this isnt gears 2". that doesnt change the fact that if something worked the way it should in gears 2, it should also work that way in gears 3.

  30. #30
    Banned
    Join Date
    Feb 2012
    Posts
    111

    Default

    Slightly reduce stun radius. thats all because we dont want it to be too weak and never used.

  31. #31
    Banned
    Join Date
    Feb 2012
    Posts
    78

    Default

    Quote Originally Posted by Zarp021 View Post
    Because this isn't Gears 2, it's 3 and things change. Which it seems like a lot of people seem to hate for some reason.
    Im sorry but i just dont see how this is relevant. If gears 2 never existed i would still be saying the same thing, the ink stun is cheap and needs to go. fortunately we have a real life example (gears 2) that shows us inks can be useful and tactical and not cheap.

  32. #32
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Location
    USA
    Posts
    316
    Gamer IDs

    Gamertag: emperor dogma

    Default

    Just leave the Ink Grenades alone this is just ridiculous with every weapon being overpowered except the Gnasher.
    Thank you Flak for the
    Savage Kantus,
    Mechanic Barid,
    and Flaming Hammerburst
    I can never repay you for your act of kindness. 02/04/2012
    It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
    Charles Darwin.

  33. #33
    MSgt. Shooter Person
    Join Date
    Aug 2011
    Location
    Philadelphia, PA
    Posts
    131
    Gamer IDs

    Gamertag: X Filtrator PSN ID: Da_Nerf_Herder

    Default

    Decrease the stun time by 50%. Use the time that would be allowed to stun normally (the other 50%) to allow the player to at least slowly walk away.
    The only thing necessary for the triumph of evil is for good men to do nothing”. - Edmund Burke

  34. #34
    MSgt. Shooter Person
    Join Date
    Oct 2011
    Posts
    59

    Default

    Quote Originally Posted by emperor dogma View Post
    Just leave the Ink Grenades alone this is just ridiculous with every weapon being overpowered except the Gnasher.
    This guy is a moron indicative of many who are so used to having everything easy. Everyone keeps saying that this is a team game, and it is but the same people shun things that make the game more tactical. The ink stun is the dumbest thing put into gears three, and it has rendered one of the most effect grenades in the franchise to and easy kill. If any of you who defend this crap have played annex/KOTH on Gears 2 you would know that the ink was a great deterrent and many times when placed correctly could kill three maybe four people and save the game. These new inks have a very small area of effect, and throwing one into the circle wont stop someone from capping it. So with its primary use ruined people soon realized that it stunned the rest is history.

    One more thing about that dumb gnasher comment. Anyone who has played the game for a while knows that the gnasher needs a nerf, not to its damage but to its range. Anything past 7 feet should take at least four shots to down someone. This bs came in TU6 from gears 2 and it's still in gears 3.

  35. #35
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Location
    USA
    Posts
    316
    Gamer IDs

    Gamertag: emperor dogma

    Default

    Quote Originally Posted by oursin 2011 View Post
    This guy is a moron indicative of many who are so used to having everything easy. Everyone keeps saying that this is a team game, and it is but the same people shun things that make the game more tactical. The ink stun is the dumbest thing put into gears three, and it has rendered one of the most effect grenades in the franchise to and easy kill. If any of you who defend this crap have played annex/KOTH on Gears 2 you would know that the ink was a great deterrent and many times when placed correctly could kill three maybe four people and save the game. These new inks have a very small area of effect, and throwing one into the circle wont stop someone from capping it. So with its primary use ruined people soon realized that it stunned the rest is history.

    One more thing about that dumb gnasher comment. Anyone who has played the game for a while knows that the gnasher needs a nerf, not to its damage but to its range. Anything past 7 feet should take at least four shots to down someone. This bs came in TU6 from gears 2 and it's still in gears 3.
    If you get rid of the Ink stun then it is nothing more the a black cloud instead of fire incendiary grenade and it is incapable of getting a kill on impact unlike the incendiary grenade.
    Thank you Flak for the
    Savage Kantus,
    Mechanic Barid,
    and Flaming Hammerburst
    I can never repay you for your act of kindness. 02/04/2012
    It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
    Charles Darwin.

  36. #36
    Iron Guard
    Join Date
    May 2006
    Location
    So Cal
    Posts
    821
    Gamer IDs

    Gamertag: Blankman6

    Thumbs down

    What makes this thread official?
    "Man, you come right out of a comic book!"- Jim Kelly (Enter the Dragon)
    thestranded.wordpress.com
    http://speedtest.net/result/1156379318.png

  37. #37
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Posts
    41
    Gamer IDs

    Gamertag: Boxyboy

    Default

    If you nerf the gnasher, it's just gonna be a rifle game, yet again.

  38. #38
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Posts
    52

    Default

    My biggest problem with them is often I get stunned while not taking damage from the ink, the radius on the stun seems much larger than the ink. I feel like this radius sort of sucks you back in a little on occasion as well.

    In general though I have no idea what the obsession is with the stun mechanic, just let people fight without rendering them incapacitated even for a second. Seems like this battle was fought in the forums of Gears 2 and through all the tweaks and variations they settled on no stun and we are right back to stuns in Gears 3. Everybody faces the same challenges but I don't feel like stuns from smokes or inks belong.
    Last edited by Disc; 02-24-2012 at 05:31 PM.

  39. #39
    Boomshot
    Join Date
    Apr 2011
    Location
    Sacramento, CA
    Posts
    2,105
    Gamer IDs

    Gamertag: CI2IMSON HOOP

    Default

    remove the stun!!!
    Quote Originally Posted by III HOOP III View Post
    I agree 100%- but they should drop free maps. I have spent so much $$ and time on Gears I was HUGELY disappointed when I dropped 65 for the game and 20 for the pass and got home to 4 maps. I was not a happy camper. EPIC is going to make it better I believe. They really need to show us some love. A lot of us have been here for going on 7 years. I bought the console AND epic edition of Gears 3, had over 120 days played on Gears 2 and played the heck out of Gears 1. It really was sad to get 4 maps. Please make this right epic.

  40. #40
    Palace Guard
    Join Date
    Mar 2009
    Location
    Bronx, New York
    Posts
    3,329
    Gamer IDs

    Gamertag: AoW KingFenix

    Default

    If the ink isn't doing damage then you should not be stunned from it, in one life game types it can easily be seen as cheap
    Thank you Cher and CrypticAshes for the Savage Kantus code and Cher again for the SGE code!
    Thank you to COG Azure Skye for the Web Skin! Thank you to ToRcHiiNgNerDz for the Anya code! Thank you Lycan for the Alex Brand code!


 
Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •