Please give your opinion on the ink grenade in GoW 3
Keep it the same
Remove the stun completely (buff the ink if necessary)
Nerf the stun radius and/or duration (buff the ink if necessary)
Other, please specify
Please give your opinion on the ink grenade in GoW 3
Keep it the same. Players should be aware of what weapons their opponents have picked up, and I really don't see the stun being that annoying. Just me though I guess, half the forums will flame me for not wanting it gone forever.
Please stop trying to nerf every single gun in the game. Soon we will end up with nothing but smokes, and they'll probably get nerfed too.
Oh, and please don't whine about your teammates.. if you are unprepared to comunicate.
Officially unofficial official Ink thread?
I like them as they are. If they remove the stun they would become useless. Removing the stun and creating a bigger radius would mean their damage would have to be decreased, making them like as in Gears 2. Either type has its strong points.
As they are though they kill one person at a time (generally). That's why I think they are grand...
Either remove the stun or make the radius way smaller sometimes the ink isn't anywhere near me and I still get stunned and can be like 3 feet behind me and I still stand still like a **** lol if the inks behind me why am I holding my face and standing still?
I forgot to mention, more often than not (especially in KOTH), i'll use them for capping, not killing.. throw an ink at a team and watch them flee![]()
Please stop trying to nerf every single gun in the game. Soon we will end up with nothing but smokes, and they'll probably get nerfed too.
Oh, and please don't whine about your teammates.. if you are unprepared to comunicate.
The ink stun as it is currently is way too much.
I say leave them as they are. I don't see the big problem with them.
Proud GearHead since 2006.
Favorite Cog: Commando Dom/ Tai Kaliso/Adam Fenix
Favorite Locust: Theron Elite/ Savage Theron
“@PeteNub: It's a 1 hit kill with a ridiculous refire rate, a super fast reload, too much ammo, easiest active reload. Yeah it's imbalanced.”
“@quinndelhoyo:bypasses DBNO, highest damage output per shot, noob friendly active reload. It excels more than it should.”
Make them like they were in Gears 2.
Favorite map: Raven Down Favorite Pickup: Frags/Boomshot Favorite Playlist: KOTH
How many times you getting killed by the ink Grenade dude jeez just leave it alone!!
remove stun or make it like the smoke stun where you can still move but not fire its a cheap way to get killed *standing still stunned by ink then blasted by sawed off*
COME ON BABY, DIE FOR POPPA!! - Carmine
Leave it as it is now, I see no problem with it.
Proud GearHead since 2006.
Favorite Cog: Commando Dom/ Tai Kaliso/Adam Fenix
Favorite Locust: Theron Elite/ Savage Theron
“@PeteNub: It's a 1 hit kill with a ridiculous refire rate, a super fast reload, too much ammo, easiest active reload. Yeah it's imbalanced.”
“@quinndelhoyo:bypasses DBNO, highest damage output per shot, noob friendly active reload. It excels more than it should.”
I'd personally like to see the stun time lowered a little if the nade is not a direct hit.
As it is at the moment if someone throws a nade and then immediately fires at you it's a guaranteed kill.
Every nade should have the ability to be evaded imo.
***Gears & Beers Estd 2006***
"Sup B!tchez"
Doesn't really bother me to be honest. I still treat someone with an ink grenade the same as a flame grenade and avoid them where possible.
Gears 2 inks please, they were ment as a support item not a free kill.
Do you guys have a button or keyboard macro that creates a polled thread every time you die to any weapon on more than one occasion?
G3
Its original intention was to be a poisonous grenade not a super stun from 12 ft. away so you can get lancer'd down or 1 shot barrel snuffed by a gnasher grenade. They need to just completely remove the stun and increase the radius and damage a small amount and give you 2 of them instead of 1 per spawn
if you want to keep them as they are then increase the inks spread to equal the stun radius i cant stand getting stunned when i am more than ten feet away from any ink!
Here are my 2 best ideas to improve the current Inks
1) slightly enlarge the ink cloud, decrease the stun radius to match the circumference of the ink cloud, greatly reduce stun time (to about GoW3 melee stun time). During the impact of the thrown Ink, a small amount of damage should instantly splash to any enemy within the ink cloud and within the former stun radius. (the small amount damage should only be about the damage you take when "walking" past an ink) Leave the damage while inside the ink as it is (it's perfect). Lastly, make the ink cloud more see-through (it shouldn't make the ink user loose complete visibility of his opponent) (1 ink per pick up)
These inks would take plenty more skill and accuracy to use and wouldn't allow people to just run up to stunned players and shotgun them.
2) pretty much GoW2 Inks. no stun at all, but greatly increase the Inks AoE (area of affect). The ink clouds should stay in affect for a good amount of time (2 inks per pick up)
These inks give you control over your opponents whereabouts by sealing areas off or flushing them out of cover. These inks are great strategic weapons.
I know this isn't the best series to say this, but it is stupid game design to drastically change weapons from one to another. Obviously this has been an odd series since it was so bare-bones to start with and the developers had to add weapons into the story/world/multiplayer as they went. So now we have the final game in the series where a rifle that apparently hasn't appeared in 17 years is now out in force, etc.
Ok, I was way off topic. Regarding the ink, the stun is ridiculously stupid. If you plant an ink and an enemy walks into it, the stun will stop him before he gets into the ink cloud. So unless you are camping the plant then it is nothing but a 2-second deterrent. The ink was perfect in Gears 2 because it was flexible and could be used for many different purposes. In Gears 3, its only purpose is as a combo move for the easy kill.
Player's shouldn't have to use the ink grenade as a crutch to get an easy kill, not to mention that you get to pick it up literally next to the spawns, if anything it should be used just for the DoT so it will keep people from picking up the power weapon on the initial run (or whenever the power weapons are up i guess). Or...
So it stuns them for less time with a smaller radius, because it seems most times that i get stunned, the person has enough time to even walk up to me, take aim, and get a clean shot. Even if they miss the first shot ( atleast with the shotgun, seeing as how some people do, lol), they can always get you with the next.
P.S. Didn't see the post above, sorry for pretty much reposting something.
i think the inks are fine as is. but if i had to pick an alternative i would want the ink to have more AoE damage and some sort of blinding effect kind of like the berserker viewpoint from Beast but darker. it is an "ink" afterall
Love the inks as they are, you only get one of them and they distinguish themselves from other frags. They've got a wildcard factor to them yes, but that's part of the gamble in Gears sometimes. It's certainly very effective when used situationally, even if it generally only kills one at most on its own.
Get inked!
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Slightly reduce stun radius. thats all because we dont want it to be too weak and never used.
Just leave the Ink Grenades alone this is just ridiculous with every weapon being overpowered except the Gnasher.
Thank you Flak for the
Savage Kantus,
Mechanic Barid,
and Flaming Hammerburst
I can never repay you for your act of kindness. 02/04/2012It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Charles Darwin.
Decrease the stun time by 50%. Use the time that would be allowed to stun normally (the other 50%) to allow the player to at least slowly walk away.
“The only thing necessary for the triumph of evil is for good men to do nothing”. - Edmund Burke
This guy is a moron indicative of many who are so used to having everything easy. Everyone keeps saying that this is a team game, and it is but the same people shun things that make the game more tactical. The ink stun is the dumbest thing put into gears three, and it has rendered one of the most effect grenades in the franchise to and easy kill. If any of you who defend this crap have played annex/KOTH on Gears 2 you would know that the ink was a great deterrent and many times when placed correctly could kill three maybe four people and save the game. These new inks have a very small area of effect, and throwing one into the circle wont stop someone from capping it. So with its primary use ruined people soon realized that it stunned the rest is history.
One more thing about that dumb gnasher comment. Anyone who has played the game for a while knows that the gnasher needs a nerf, not to its damage but to its range. Anything past 7 feet should take at least four shots to down someone. This bs came in TU6 from gears 2 and it's still in gears 3.
Thank you Flak for the
Savage Kantus,
Mechanic Barid,
and Flaming Hammerburst
I can never repay you for your act of kindness. 02/04/2012It is not the strongest of the species that survives, nor the most intelligent that survives. It is the one that is the most adaptable to change.
Charles Darwin.
What makes this thread official?
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If you nerf the gnasher, it's just gonna be a rifle game, yet again.
My biggest problem with them is often I get stunned while not taking damage from the ink, the radius on the stun seems much larger than the ink. I feel like this radius sort of sucks you back in a little on occasion as well.
In general though I have no idea what the obsession is with the stun mechanic, just let people fight without rendering them incapacitated even for a second. Seems like this battle was fought in the forums of Gears 2 and through all the tweaks and variations they settled on no stun and we are right back to stuns in Gears 3. Everybody faces the same challenges but I don't feel like stuns from smokes or inks belong.
Last edited by Disc; 02-24-2012 at 05:31 PM.
If the ink isn't doing damage then you should not be stunned from it, in one life game types it can easily be seen as cheap
Thank you Cher and CrypticAshes for the Savage Kantus code and Cher again for the SGE code!
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