I'm trying to create an IOS game and I'm having trouble with the texture.
I set it up in Photoshop with 1024 x 1024 dimensions and 326ppi and then save it as a .bmp 32-bit I use RGB color 1-bit (should it be 32-bit also?)
Now when I set the material to a mesh it looks perfect in the editor and when I run on PC, but when I run on IOS its not crisp clear and its quite blurry and pixelated.
Any one have any idea why? I would most appreciate help in setting up textures correctly for retina display.
Should I be using TGA instead? Has it got something to do with compression?
Any assistance would be most appreciated.
Thank you for your time.



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