
Originally Posted by
Crash_Override
I am not trying to be too complicated I just want to replace the player pawn with the UDK_Male_Skeleton model.
So I got the UDK_Male_Skeleton.max file from the Epic site and imported it into Max.
Now what do I export it as and what do I export out? i.e. FBX, with or without animations (I wanna use the male anime set in UDK), etc?
Then how do I import it into UDK and what code do I need to write in my custom pawn class to make the robot be replaced with the generic skeleton skinned mesh?
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