Hello,
What is the difference(s) between the setRotation function and the setDesiredRotation function. I didn't find it in the documentation and all the tutorial use both without telling why and which does what.
Best regards,
rXp>!<
Hello,
What is the difference(s) between the setRotation function and the setDesiredRotation function. I didn't find it in the documentation and all the tutorial use both without telling why and which does what.
Best regards,
rXp>!<
SetDesiredRotation will rotate to the specified rotation smoothly (depending on the InterpolationTime).
SetRotation instantly sets it's rotation.
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Thank you !
Is there any documentation explaining every classes and functions ? (like with Java or C++)
Unreal Wiki and UDN.
Youtube Channel | Website
Unreal Sed [IDE]: UDK Thread | UT2004 Thread | UT3 Thread | Supports: UDK and all the games in the Unreal series.
UT2004: UT3 Viper for UT2004 | Heal Link Gun for UT2004 | UT3 Nightshade for UT2004 | UT3 Goliath for UT2004 | UT3 Manta for UT2004 | UT3 Raptor for UT2004 | UT3 Paladin for UT2004 | UT2004 Initor
UT3: Heal Link Gun for UT3 [PC] [PS3] | UT3 INI Color Tweak | Essence Link Gun for UT3 [PC] [PS3]
Thank you for that but I guess I will have to test a lot of things in playerinput. For example I'm trying to make my pawn to look (be turned) in the direction of my invisible cursor.(yes a 2d game test to learn the basics) For the pitch aLookUp works great !
But I can't find someting in playerinput that could tell me where the mouse is in the X axis of the screen to make my pawn turn toward it.(mouseX always return to 0)
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