Hello everybody !
I need to import some mesh as skeletal mesh and reimport it in a second set as static mesh.
It works every time I did it except this one...
I don't understand the difference between this one and the other.
The mesh is good but I think the problem is in UV or normals...
When I put a material on it in UDK, it become invisible...
I have an UV mapping on the model and when I import it as skeletal mesh, every things are OK.
I remove the skin modifier before exporting the mesh for static import.
I can see "UV channels: 4" in the editor but my model had only one UV chan...
I try to reset UV mapping in 3DSmax but each time I export my model, I import it with 4 channels...
Can someone help me with this ?





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