Hello,
I am not going to waist a lot of your time with a story, specs, pics, and what not. If you would like to see that part of our game, please go here or here. You can find almost anything you would like to know about our game there. If not, PM me and I can give you more information.
Experienced Level Designer
I will list below some qualifications and knowledge needed for the position.
Kismet
Speedtree
Landscape system
Materials and Decals
MIC's
Basic MP Level flows and bottlenecks
Vertex Painting
Cinematics/Matinee
Particles and Cascade
Archtypes
We are now entering the thresh hold of game testing, and we need a very competent level designer that can follow directions, and improvise as well. You will be working very close with myself and the Lead Uscriptor. The level designer will be working with a newly written code that is unique and very different from the UTGame code. We have some tools(IE uscript classes) that will help you in testing of the level too.
UI Designer
Experience preferred
Action Script 3.0
Flash
Scaleform, and the import process to UDK.
Photoshop
This will be a very interesting adventure for any decent UI/HUD artist. There will be several menu's ingame, and a very complex hud system needed. Most, if not all will need to be completed in Scaleform. The position comes with a lot of artist freedom. You will be given a basic layout, and then you will be free to improvise and use your creative talents to bring your own personal touch to the game. You will be creating at least 4 different HUD,s and 4 variations of one of them. So 8 in all. If you are intrigued, and would like to know more, give me a pm and I will get back to you.
Also, all payment is Royalty, and will be a percentage of game sales. If the game does well enough on PC, we will then port it over to iOS. and from there reassess it.
We at Fraktured are not a professional team. We are all self taught, and are still learning. That being said, we do try our best to keep to the Workflow and pipelines that were introduces by the Professional sector. We are more of a big family, than a company. We have fun, and help each other when ever possible.
Looking forward to working with you.
Thanks,
Lee Coates



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