Hello,
How can I offset a texture with a certain value on U/V during gameplay from unrealscript? I know there is a FixedOffsetX setting in the mobile material but it does nothing if I change it during gameplay.
Thanks in advance
Hello,
How can I offset a texture with a certain value on U/V during gameplay from unrealscript? I know there is a FixedOffsetX setting in the mobile material but it does nothing if I change it during gameplay.
Thanks in advance
StaticMesh
well you can use texture paning material if thats what you are trying to do (I'm still not sure what are you exactly trying to achieve - some more details please)
I want to make a function that offsets by a certain amount only when I want. Not panning, not particles. Just like button does. When you touch one it offsets the texture by a certain amount. I want a similar behavior on static meshes/skeletal meshes.
Last edited by Seenax; 02-23-2012 at 03:57 AM.
Doesn't work either, although it's kind of lame doing this for just a texture offset. It doesn't worth a drawcall.
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