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  1. #1

    Default DS4 FBX to 3DS Max 2011then to UDK

    Ran through a few bumps explained here.
    http://www.renderosity.com/mod/forum...ead_id=2844792

    What else do I need to setup before getting my character along with the animations she has into UDK?

    I have seen a method of getting DS4 FBX to Unity but im not going to use Unity I want to use UDK as my game engine.

  2. #2

    Default

    Well I had successs importing my character into udk and im able to see her move in the AnimSet Editor but.........

    The Animation itself is messed up. =(

  3. #3

    Default

    Next question is how to apply the textures/materials that were originally on my character

  4. #4
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    Import the textures, setup a new material, apply it to the character in the mesh's properties.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  5. #5

    Default

    When udk imported my fbx file it brought over the materials/textures but when playing in the AnimSet Editor I did not see the textures applied.

  6. #6
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    You still have to add the material to the model.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  7. #7

    Default

    Im lost when it comes to adding the materials inside UDK....

    Any pointers?

  8. #8
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,479

    Default

    Apply it to the character in the mesh's properties.
    There's an infobox you can apply the material in in the properties.
    Last edited by Graylord; 02-21-2012 at 11:07 AM.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  9. #9
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Phoenix, AZ U.S.A.
    Posts
    148

    Default

    Update

    I had several image formats that UDK did not like or support.

    I used Genetica Viewer to change the image formats to .bmp

    My character appears fine fully textured =)

    The thing im experiencing is when importing a FBX Animation my character looks deformed.

    Exported Character via FBX 1st without animations <--- fully textured character finally =)

    Then exported the rest of my animations via FBX <--- UDK is being mean to me =(

    Is there an additional step im overseeing?


 

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