Hi there,
I've been playing around with UDK for awhile now, Mostly just creating various assets in 3DS Max and having a look at how they look in game.
I recently (Like hours) switched over to nDo2 from using Crazybump and I've found when exporting a .PNG and then into UDK causes it to turn orange and stretch, Also importing as a .PSD does the exact same thing.
But if I export as a .PNG then run it through Crazybump but make no difference, export as a .PNG again and then import into UDK its fine.
I'm sure it's something very simple like a single check box but nothing I have found yet.
Thanks
Oli



Reply With Quote



Bookmarks