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  1. #1
    MSgt. Shooter Person
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    Default Paranormal game. Recruiting most fields.Priority Modellers.

    Under new management been changed to Mad House Interactive.... Check forums
    Last edited by mwesten2; 03-11-2012 at 10:43 AM.

  2. #2
    Iron Guard
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    Default

    Unique idea, props to you for going outside the box with that! You could still benefit great from putting info in your OP that gives people some re-assurances about your ability to lead this team and your company's preparedness/readiness to start work on this

    http://forums.epicgames.com/threads/...-in-this-forum
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  3. #3
    MSgt. Shooter Person
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    Default

    Hmm.. I will try to put more info in this thread. Thanks for replying

  4. #4
    MSgt. Shooter Person
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    Default

    updated a bit.

  5. #5
    Iron Guard
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    In terms of updating you want to focus more on the info that people are going to ask about you and the company. There are a million great ideas out here, although yours is definitely more unique than most, but what people want to know is not that you have a great idea but that you actually have the capability of executing it so that they aren't spending a year of their life on a project that goes no where. This capability comes from experience, aptitude and of course preparedness. All outlined in that before you post thread I linked to above.

    All of this is just meant to give you a better chance at assembling a team and actually completing your project
    ~Ryan Wiancko - Producer
    Ironbelly Studios -
    AAA Quality Services at Indie Prices
    UDK Developer & Service Provider(2D,3D,UI,Animation,VFX,Audio,Code) for PC, Console and Mobile
    Follow us on Facebook: www.facebook.com/ironbellystudios

  6. #6
    MSgt. Shooter Person
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    Default

    Looks like the game might be somewhat short, but it is an indie game... I love the idea of dealing with the paranormal and/or mythical monsters though. If you ever need a voice actor, let me know. I'm also a lead designer, design director, writer, and a capable of several other things but I cannot devote that much time to another project at the moment.
    -Game Designer/Actor/Director/Writer...Entertainer.
    Currently working on multiple projects. Contact me with voice acting inquiries.
    Design Director on Sanity, Creative Director on Elite Units: Agendas.
    Official Facebook Page: http://www.facebook.com/TravisRCrane

  7. #7
    MSgt. Shooter Person
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    Default

    Well i will surely need a voice actor. Thank you

  8. #8
    MSgt. Shooter Person
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    Quote Originally Posted by ironbelly View Post
    In terms of updating you want to focus more on the info that people are going to ask about you and the company. There are a million great ideas out here, although yours is definitely more unique than most, but what people want to know is not that you have a great idea but that you actually have the capability of executing it so that they aren't spending a year of their life on a project that goes no where. This capability comes from experience, aptitude and of course preparedness. All outlined in that before you post thread I linked to above.

    All of this is just meant to give you a better chance at assembling a team and actually completing your project
    Thank you for constructive criticism. I will write it right now

  9. #9
    MSgt. Shooter Person
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    Default

    Little update on project.

  10. #10
    MSgt. Shooter Person
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    Default

    Quote Originally Posted by mwesten2 View Post
    Well i will surely need a voice actor. Thank you
    Sounds good. Just give me a heads up and I'd be happy to help. I keep a tight schedule. Feel free to add me on Skype: Forever9294
    -Game Designer/Actor/Director/Writer...Entertainer.
    Currently working on multiple projects. Contact me with voice acting inquiries.
    Design Director on Sanity, Creative Director on Elite Units: Agendas.
    Official Facebook Page: http://www.facebook.com/TravisRCrane

  11. #11
    MSgt. Shooter Person
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    Quote Originally Posted by Forever9209 View Post
    Sounds good. Just give me a heads up and I'd be happy to help. I keep a tight schedule. Feel free to add me on Skype: Forever9294
    will add you right away

  12. #12
    MSgt. Shooter Person
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    Default

    another little update

  13. #13

    Default

    Hello, your ideas on this project sure sound nice. If you will be in need of a sound designer you can check some of my stuff here :
    http://andreit-audiodesign.webnode.com/about-me and if you'd like to talk more, you can add me on Skype as "kbish0p".

    Cheers!

  14. #14
    MSgt. Shooter Person
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    Default

    while the theme is well-explained, there seems to be little info on the gameplay aspect. could you please post more on what type of game your are trying to make?

  15. #15
    MSgt. Shooter Person
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    PSN ID: polygonaldecay

    Default

    Quote Originally Posted by KBishop View Post
    Hello, your ideas on this project sure sound nice. If you will be in need of a sound designer you can check some of my stuff here :
    http://andreit-audiodesign.webnode.com/about-me and if you'd like to talk more, you can add me on Skype as "kbish0p".

    Cheers!
    KBishop, loved your Electronic music samples. If you still available in a few months I will contact you.

  16. #16

    Default

    Quote Originally Posted by FraktalZero View Post
    KBishop, loved your Electronic music samples. If you still available in a few months I will contact you.
    Thanks for the feedback. I look forward to.

  17. #17
    MSgt. Shooter Person
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    Quote Originally Posted by SkullKing View Post
    while the theme is well-explained, there seems to be little info on the gameplay aspect. could you please post more on what type of game your are trying to make?
    Yes I will. Thanks for reminding

  18. #18
    MSgt. Shooter Person
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    Quote Originally Posted by KBishop View Post
    Thanks for the feedback. I look forward to.
    I added you on skype but seems that you haven't accepted lol.

  19. #19
    MSgt. Shooter Person
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    Default

    Updated Post!

  20. #20

    Default

    Quote Originally Posted by mwesten2 View Post
    I added you on skype but seems that you haven't accepted lol.
    No worries, I'll accept the request as soon as I get home

    Cheers!

  21. #21
    MSgt. Shooter Person
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    thank you

  22. #22
    MSgt. Shooter Person
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    Writer and Sound designer appear to like the idea and want to contribute to this project. And i messed up waverly again :S

  23. #23
    MSgt. Shooter Person
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    Small update. Waverly is too far from being completed.

  24. #24

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    Email me I'm interested in joining
    My email is
    tazy.rox@gmail.com

  25. #25
    MSgt. Shooter Person
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    PSN ID: Dxcam1

    Default

    This looks nice. I can't wait to play it.

  26. #26
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    Quote Originally Posted by 恥ずかしい View Post
    This looks nice. I can't wait to play it.
    Me too ...

  27. #27
    MSgt. Shooter Person
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    Quote Originally Posted by SparkyzRox View Post
    Email me I'm interested in joining
    My email is
    tazy.rox@gmail.com
    Sent you a PM.

  28. #28

    Default

    Hey. Sounds very interesting and right up my street. I have been on a bit of a horror movie marathon lately so am fresh with know-how on this subject. I mainly specialise in character modelling/texturing with work in zbrush, but am accomplished in the Unreal Engine too so can be versatile. Check out some of my work HERE

  29. #29
    MSgt. Shooter Person
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    Well UDK is showing me a middle finger when i try to import waverly but that is probably my fold. I messed up a bit and tried to make thing better but it just got worse. Sorry but waverly is still incomplete

  30. #30
    MSgt. Shooter Person
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    Quote Originally Posted by 3Dstep View Post
    Hey. Sounds very interesting and right up my street. I have been on a bit of a horror movie marathon lately so am fresh with know-how on this subject. I mainly specialise in character modelling/texturing with work in zbrush, but am accomplished in the Unreal Engine too so can be versatile. Check out some of my work HERE
    Sent you a pm few days ago...

  31. #31
    MSgt. Shooter Person
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    watch out for big update coming up

  32. #32

    Default

    I will have updates in the next couple of days for the Waverly Hills building model.

  33. #33
    MSgt. Shooter Person
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    Quote Originally Posted by 3Dstep View Post
    I will have updates in the next couple of days for the Waverly Hills building model.
    It was supposed to be surprise

  34. #34
    MSgt. Shooter Person
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    Characters profiles added. Check our web site for more info

  35. #35

    Default

    Game is coming along great!

  36. #36

    Default

    here's a quick update on waverly hills. Just a quick render, alot of detailing to go..more updates to follow later today.


  37. #37
    MSgt. Shooter Person
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    Quote Originally Posted by 3Dstep View Post
    here's a quick update on waverly hills. Just a quick render, alot of detailing to go..more updates to follow later today.

    Cool it looks great

  38. #38
    MSgt. Shooter Person
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    Quote Originally Posted by SparkyzRox View Post
    Game is coming along great!
    Yap. Thanks to you guys

  39. #39
    MSgt. Shooter Person
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    Update on waverly

  40. #40
    MSgt. Shooter Person
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    Default

    Update on life system


 
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