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Thread: H.I.V.E Beta

  1. #281
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    Sorry to hear that. And like I posted in Cowboy's thread, anything you guys do is much appreciated. Thanks

  2. #282
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    heh thanks for support. I think I should show something in future.

  3. #283
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    Well, still waiting.........for 0.4.......

  4. #284
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    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Here is little show of v0.4 new UI. Now I resumed works on mod, but don't expect miracles, I won't give it more time than 1 hour per day.
    Last edited by bmbr1990; 01-18-2013 at 12:50 PM.

  5. #285
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    Looks good man, we'll test in future....


    Finally bought the huge Epic GOW3 concept art book, really worthy

  6. #286
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    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    HAHAHAHAHAHAHAH gonna work on mod tomorrow

  7. #287
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    Looks tough. Can't wait for it to kill me lol

  8. #288
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    Yeah, GOW 3 models Horde........

  9. #289
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    in next week i'll publish video presenting new style of character choose menu

    here is a picture of what you should expect
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    http://www.moddb.com/mods/hive-mode/...election-menu1
    Last edited by bmbr1990; 01-24-2013 at 04:19 PM.

  10. #290

  11. #291
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    OK, nice UI, the name is good, we can wait, man...

    PS:if more update in future, how do we know it's updated?....

  12. #292
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    From today on moddb i will publish some informations about upcoming beta release. Dont expect some big reveals, this would be rather small infos.
    About updates, probably you'll read about it here

  13. #293
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    OK......so before beta out, continue Diablo 3....

  14. #294

  15. #295
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    Watching this video reminded me, the message box disappears too quickly before I can read the mission objective.

  16. #296
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    Good, maybe Bmbr can add a button to display the mission in some pop up menu, in beta...

  17. #297
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    i can think about that

    is there any one who had used hand console in this mod?

  18. #298
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    Who...

  19. #299
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    ok now i have to tell what i did for last days:
    - make comments for kismet source in 75% of all kismet nodes (for someone who is very curious how mod works)
    ex
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    - after clicking next wave (old 'take orders') you have 3 seconds to take safe position (it should be earlier - sometimes happened that player got killed after he had clicked take orders )
    - made 8 waves(i'm making it from scratch - also noticed thru testings that you can pass first 5-7 waves without being killed)
    - new abilities - incidentary ammo and exploding ammo (increases damage made by player, also affects on damage made while in slomo)
    - also planing ability named 'demigod'(still thinking how it could work - you can help here)
    - changed upgrade menu to abillities tree (like in RPG game )
    - adding new lambent creatures to packages + new savage locust (also i have to tell that serapede wouldn't be included - it's cause of its buggy anims that makes it impossible to simulate thru kismet)

  20. #300
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    That's cool, seems it'll be a long test......

  21. #301
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    haha!!
    just finished making 10th wave(which would include RAAM as miniboss)
    so 15 waves left to make

  22. #302
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    Finally Raam as a boss outside of the campaign, sounds good man!

  23. #303
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    that's not all- on 20 wave Skorge would be a boss and on last 25 queen myrrah will be a boss

  24. #304
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    Hell yeah! This I gotta see!

  25. #305

  26. #306
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    Quote Originally Posted by bmbr1990 View Post
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    WHOA! sick, could this be the first somewhat finished decent mod project in Gears PC history?

  27. #307
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    you have to know that i had made 10 waves and now i'm simple trying new stuff
    Last edited by bmbr1990; 02-20-2013 at 03:26 PM.

  28. #308

  29. #309
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    Quote Originally Posted by bmbr1990 View Post
    Achievements too? Wow, that is more ambitious than ever. Is it easier than more mission types and such?

  30. #310
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    Achivements are very easy to make, my achivments depends from hidden values of players warpri. So i have a sequence that is checking( for example how many kills i have and its compares with number of kills that achivements needs) every second needed values, then it shows up needed scene.

    BT. I think, you bob, would be able do similar things(or better)
    Last edited by bmbr1990; 02-20-2013 at 04:07 PM.

  31. #311
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    Bring Skorge in, yeah...

  32. #312
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    hye here in this topic i been making stages for ut3 gears of war 2 stages was wondering could someone make videos of all the gears of war 2 maps looking at floor cielings and all so that i can convert them to this game cause i wanna add more gears of war 2 stages to this gametype thank you perrfiable videos of blood drive first
    Champ among champions theres no pride involved wheres there no curiosity . The movement

  33. #313
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    yeah more GOW 2 level more good...........

  34. #314
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    Any news?...A long time passed...

  35. #315
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    Sweet jesus, that much kismet cannot be good!
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  36. #316
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    Yeah, i'm thinking about that too. But there isnt any alternative of making mods for gow pc.


 
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