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Thread: H.I.V.E Beta

  1. #121
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    it doesnt disappearat concrete wave or ramndom?

    i'd remade spawns, try to fix this bugs

    flamer has sophisticatde script build so it can doesn't work properly

    i ****ed up their archetypes ill givenew one with next update

  2. #122
    Boomshot
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    Smile

    Thanks man, i think it's random, but only met few times, not a big problem...

    Maybe when screen shows WAVE COMPLETE, i click the next wave button too quick, so new words appear and they mess up?

    Maybe make them into much smaller size words better?...Hope more random music in future update,nice work..
    Last edited by darksin; 04-29-2012 at 09:51 PM.

  3. #123
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    ok there wasn't any news for about two weeks so here is my announcement:
    v0.3 wouldn't contain execution rules (maybe future version would contain but not v0.3 - it's because of player respawn system incompability).
    I've placed on moddb development log o anyone interersted in this mod can read it.
    Other good news:
    -in v0.3 would be 11 waves;
    -additional wavetype;
    -more custom locust (on each wave);
    -wider choice of soundtrack (i mean more tracks );
    -and if i have time and if i would want to.... random quests between waves;
    -repaired Flame boomer & flame grenadier;
    and other things i forgot to write

    !!!!ACHTUNG!!!!
    in log if any section has "?" thats mean that isn't 100% certain that would be in v0.3

    Thanks in advance

  4. #124
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    Yeah, bring it on...... played Racoon City and disappointed, cover system TPS, hard to make it as great as GOW...

  5. #125
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    Downloading now... Im going to give you some feedback later.

  6. #126
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    Quote Originally Posted by theron View Post
    Downloading now... Im going to give you some feedback later.


    Theron the master of maps...any new GOw 2,3 map remake plan?

  7. #127
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    hehe just counted for fun all sequence nodes in kismet and the number is.... collosal, about 7275 nodes!!!!!! and it still grows xd
    Last edited by bmbr1990; 05-12-2012 at 01:26 PM.

  8. #128

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    Yeah!! one of the best mode I´ve ever played, maybe it´s to much to ask for but this in multiplayer can be freaking sick!!!


    cheers keep up this awesome job!!

  9. #129
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    heh i have to slow down your enthusiasm, gears editor is very limited so multiplayer wouldn't be possible i think... many of functions are blocked as set command or other things

  10. #130

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    Ey no problem I know you guys are working hard good job on the mod

    keep up

  11. #131
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    hm... i'm making this mod alone sometimes i ask someone for help with some things, but mainly i did everything (don't count additional meshes and textures)

  12. #132
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    This is the only offline active mod currently, you saved GOW PC again...

  13. #133
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    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    lol People can fly is very humorous team xd

  14. #134
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    some progress

  15. #135
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    Always impressed with what you do.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  16. #136

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    Looks awesome can´t wait to play it and other maps!

    Just so you know in Hive 0.2 I reach a pretty tought wave where there is a Berserker but I can´t kill it because there isn´t a hammer of dawn

    Thank you and once again keep up the good job

  17. #137
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    You should click that menu to choose spotter to get the hammer pack...

  18. #138

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    Thanks much appreciatted

  19. #139
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    Time for reveal some info about Locust Assault, so:
    In first concept i tried to make it as Annex(player stays in ring for some time and after timeout goes to next ring and again and again and till number of ring captured reaches some value) and that concept failed;
    Current Concept is that:
    It's something i would call "Random Wave Type". Locust Assault is very diffirent than other wave type which they are static and you know what o do after one time, but Locust Assault would be departed on four randomly chosen between four events (which more details i will tell later, now i can tell that i wanted to add seeder as part of this wave type but it collided with wave endings so i had to remove this, shame* :/ ), hich one of them would be very rare (only three times, shame :/) would have 2 diffirent timers (one that count time to kill target/do objective, second to survive without being killed). More infos after completing wave type.

    Thx.

    * shame here means that i was unable to do something/make better or more variety
    Last edited by bmbr1990; 05-19-2012 at 04:12 AM.

  20. #140
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    I want to kill GOW 3 little seeders,lol....if you can port them in....

  21. #141
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    What's wrong with GOW moddb?

    We're sorry, but no mods were found matching the criteria specified. We suggest you try the mods list with no filter applied, to browse all available mods.

  22. #142
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    click on home tab, and check once again. i had similar problem and that helped

  23. #143
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    OK, it worked, thanks....

  24. #144
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    I'm back after long break!!! try to finish v0.3 rapidly before Skyrims Dawnguard DLC will came out

  25. #145
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    No interest in skyrim now, lol...

    So if GOW Judgement made by PCF is out, those models will be added in in future?.....

  26. #146
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    Default Poll

    I have started a poll, more infos at moddb.
    Reasons of starting a poll:
    1. Mod is going to be too much big for me
    2. I want to set mod for fast development
    3. short delay between updates
    4. optimize

  27. #147
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    i voted classic, prefer kill them all, not protect sb. or stick and defence...

  28. #148
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    Exclamation

    I'm going to add a manager application for this mod. It will be rolled out after 0.3 release or later and won't be necessary to download or play mod (it would be a useful alternative for moddb page). But still its WIP project made in notepad and compiled With .NET 3.5 C# Compiler. Here are some Screenshots
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
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    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    you can tell if you like it or not i can ignore your opinion or not
    Attached Images Attached Images

  29. #149
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    So the update still can download from moddb , gamefront link in future?...

  30. #150
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    yes i'm only adding it as alternative i'll put on moddb a pack of one file for hive mode and for manager and thru manager he could donwload mod (if its possible i would add a links from moddb to program)
    hm can you downloading files from dropbox?

  31. #151
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    Considering my backend is hosted on dropbox, no he cant. Sucks really as there is no other free reliable alternative.

  32. #152
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    Red face

    AH, i can't down from dropbox, i can download from gamefront, that's why i always ask for gamefront link...

  33. #153
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    can you rite other services from you're able to download?

  34. #154
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    i don't know, i tried other moddb link but always half and dead link, only gamefront fully download...

  35. #155
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    ok poll haven't been so popular as i wanted and it got magical number of 9 votes.
    So my next stepo ius that i remove Defence point and vip protection from this mod

  36. #156
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    Yeah, they are not bad, but they are very limited, just stick in one place most of time....

    Already played HIVE for a long time, very familiar with these mode now..Good luck.

  37. #157
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    Quote Originally Posted by bmbr1990 View Post
    ok poll haven't been so popular as i wanted and it got magical number of 9 votes.
    So my next stepo ius that i remove Defence point and vip protection from this mod
    Seems a change for the best, the locust can overwhelm you if you stand still, and as for VIP protection, the friendly AI is stupid and suicidal.

  38. #158
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    Some Info In Future
    Last edited by bmbr1990; 06-24-2012 at 01:10 PM.

  39. #159
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    ok in future you'll be able to read article on moddb.com with more informations about future update. now i can tell you that in july you'll see next update. I'm finishing creating wave 7,8,9&10 for clasic wave type and for rest wave types i have created all of 1-10 waves. 11 wave will be similar to 6 wave in v0.2 time to finiush this update and take for another

  40. #160
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    Maybe in future there's an option we can choose what wave type to begin?...and choose what models, how many waves?

    Like UT Invasion mod...


 
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