Chine, ching, chong.
chine,ching,chond? lol, hey i get resident evil operation raccon city, the gameplay is realy similar to gears of war
Great, downloading locust pack now....other pack finished..
Last edited by darksin; 04-01-2012 at 10:36 PM.
It's little late, but better late than never
H.I.V.E Mode v0.1 released
That's great, after a long quiet time, finally sth new to play, so what's next step? How long?....
upgrading, fixing and adding new stuff to this mod of course
now I've added life system, so when player dies he can respawn as new character
Another update date will be posted in the future...
Played it, Very nice mod man, love the reinforment, so each wave much longer, more locusts to fight ,not over soon...
also good to see weapon drop dissappear, so not a ground mess after long battle.
Found a bug, when use that long hair old lady GOW3 model, over shooting from right pose is wrong, hope fix,,,,,
i hope you can add background music support in future update, also is it possible to add a UI to choose teammate and customize bot weapons?
U see sniper and bow are too slow, they always downed soon when facing a lot of locusts,
so if they can use lancer as default,they can shoot much faster, also chainsaw enemy when too close.
Finally, is it possible to add those new GOW 3 DLC Shadow of Raam, models in?
Last edited by darksin; 04-05-2012 at 12:28 PM.
ThanksOriginally Posted by darksin
Trying to fix it but i think its rather impossible for me....Originally Posted by darksin
yeah background music was in my targets but i wanted to add it in v0.3 or v0.4Originally Posted by darksin
I wanted to avoid adding lancer to teammates because of special locust that are chainsawable and i want they wouldn't :POriginally Posted by darksin
if I would get them i would tryOriginally Posted by darksin
Last edited by bmbr1990; 04-05-2012 at 07:18 PM.
That's good man!!. ...Anyway GOW 2 and 3 got many more chainsaw action style, now we are lucky to use these models ,
only need more hot blood splatter..
Last edited by darksin; 04-06-2012 at 12:38 AM.
...I don't get this, not your actual thing... but why would epic games let you mod and make such game modes? How? Why? lol, just wondering?
That seems way too inefficient to make it continual
it means that you have to attach to every pawn from AI Factory an event that counts money (death or what you want....) and i had to create about 30 UI Scenes to show number of money (max money is 9990$ and only 3 numbers chages) .
I think someone could do something simpler than this... but i can get this done anyway.
Tested that and it works perfectly just earned 620$ for killing locust (killed about 30-40). Money System FTW!!!!
Last edited by bmbr1990; 04-08-2012 at 06:19 PM.
Next update Gears2 & 3 locusts added in?
how about those big locusts in GOW3?
I havent played GoW 3 so I have no idea what locust you mean.
in current version there are couple locust from other Gears but after 5th wave, when you fight with berserk
INFO ABOUT UPDATE!!!
Packages that needs Redownload & replace:
and of course HM_Security map
Last edited by bmbr1990; 04-09-2012 at 07:28 AM.
well, i mean mutant locusts in GOW3....
Dear bmbr1990 , in wave 2 when i kill all, the reinforcment keep coming endless, when will this wave ended? thx...
Hmmmm, I think money system seems too much time consuming in my opinion, and all you could really buy would be guns,ammo and maybe extra lives; that are more fun if you had those available since the very start. Perhaps rewards for completing a mission is a more down to earth alternative (like assassination for example) if you want money system (although I haven't seen the kismet to know for sure).
And with december 21 nearing, there is no time to loose lol
But it is up to you of course, if you wanna do it or not.
Last edited by XxXbObXxX; 04-09-2012 at 09:20 AM.
I'm finishing money system for all i've done so far and have many ideas what to do with such ammount of money. Changing equipment, upgrading weapons (laser tracer for lancer is what i'm try to do in future ), buying extre lifes, buying extra companions (that locust what you see is only beginning for what would be ), and many more that i won't tell you right now .Originally Posted by XxXbObXxX
thanks....It's really a good idea, no object finish, they just keep coming...
Last edited by darksin; 04-09-2012 at 11:10 PM.
But seriously, I had a stiff neck, accompanied with headaches and pain, so I needed some rest, and some muscle relaxer pills. But I am feeling better now, so soon I will be back in action harder and stronger than ever.
ok life system, foundaries for Money system(it has quite buggy UI but i'm working to fight such big separations between numbers) & Choosing Wingmans weapon set completed!!!
now left "Fail Conditions" for objectives and fix Sire, Flamer and Flame Boomer
PS. Short Gameplay in near Future
Last edited by bmbr1990; 04-10-2012 at 03:58 PM.
Those worm ticker? is too dangerous, blow and we die, so is it possible to reduce their single damage , like glowing wretches, so we can survive for a while, but add more of them in a wave?...
Last edited by darksin; 04-10-2012 at 10:30 PM.
Lowering damage isn't so time consuming like adding more tickers. I made 5 tickers spawned at same time and i think it's quite balanced. I think i would make a faster release of v0.2 or lower version like v0.15 so you could make an use of life & money system. Or I have better Idea. I need one or two ppl to make a closed beta tests of incoming version but i think i have only one place still free ;P. If someone want pls PM me!
1. Ability to use kismet (know what you are doing in kismet)!!!
2. Reading embroiled kismet source ;P
Last edited by bmbr1990; 04-11-2012 at 03:42 PM.
hah here you have some presentations :P
Last edited by bmbr1990; 04-12-2012 at 08:03 AM.
Awesome work dude! Poor bmbr has no forum signature anymore xd
But anyway what can be done when i get currently holding weapon as Variable in kismet? Can i Change it or swap or possess or something else?
Last edited by bmbr1990; 04-15-2012 at 03:59 PM.
Some Info About H.I.V.E Mode v0.2:
- 6 Waves (no changes from v0.1)
- 5 Wave Types (Now We can Win Or Lose objective)
- Life System (player can respawn now)
- Money System (buying Weapons, lifes, Changing Wingmans Equipment, buying Ammo)
- Some new COG Chars would be Locked for Wingmans, cause of Crashing (number of characters will be added later)
- Everything what you encountered in v0.1
- Maybe(?) Music