NOTE: I'm leaving this first post with the original block out pictures so the thread shows my progression. Newer screenshots are farther down in the thread!
I'm currently working on an environment for my Advanced Environment Design class at college. I've decided to do an old 18th century-ish library that's disheveled and generally not kept up very well. The screens in this initial post are my current block-outs done with BSP and a few simple geometry meshes (not optimized for Lighting or texturing just yet). I have a main corridor with a statue centerpiece that WON'T be just a cube, I just need to settle on an actual design. On the left side of the main hall is a doorway to the long hallway in the screens. And at the end of the hallway is the study room, which is the smaller area in the screens with the fireplace.
For this I wanted to get the basic feel of the level down, so I used simple geometric shapes as place holders for most big objects, as well as basic textures to get a color scheme set up. Basic lighting was added as well to give the overall feel, though I will need to put a lot of work into it once I start getting my final meshes in the scene. I'll be posting updates in here regularly as this semester progresses for anyone interested on where this project is heading or if anyone has any advice as I move forward. It'll also help keep me motivated since I have weekly assignments due for this. For now, here's my block-out! (Don't mind the horrible UV/lightmap UV layouts or bad modeling, everything's being replaced over time! =D)
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Everything in these shots are my own custom meshes except for the two lamps in the last screen shot. Those were included in UDK, I just wanted to use them as place holders and see how lamps would look there. I'm going to make candle lamps to replace those later because I think it looks pretty nifty. Here's my progress so far:































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