Solved this simply by putting CollisionComponent in the default properties 
I have another question though: Are there only collisionCYLINDERS for components? How would one go about to have like a door kinda shape as a collision component? So just a box that is higher than its wide.
EDIT: After VendorX's post below this is what I'm using now. Instead of two cylinders I have a flat door-shaped mesh now as a touchproxy 
Code:
Begin Object Class=StaticMeshComponent Name=TouchProxy
StaticMesh=StaticMesh'UN_SimpleMeshes.TexPropCube_Dup'
BlockNonZeroExtent=true
BlockZeroExtent=false
BlockActors=true
HiddenGame=true
Translation=(X=0.0,Y=0.0,Z=10.0)
CollideActors=true
Scale3D=(X=0.3,Y=0.02,Z=0.4)
End Object
CollisionComponent=TouchProxy
Components.Add(TouchProxy)
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