http://www.youtube.com/watch?v=lkZP5...e_gdata_player
It'd be years since I last watched this. This beautiful piece of work reminded me why I fell in love with gears in the first place. That darkness, that overwhelming threat, that total sense of helplessness.
The scheme of things felt huge in gears 1 and especially 2. It wasn't just the story of Marcus and Delta, it was the struggle of humanity against shocking odds. Coupled with that melancholic, gloomy aesthetic and feel, it really made for a great game. It had depth.
That's why I didn't really like the Gears 3 campaign. It was too personal and seemed like we spent the entire time listening to Marcus' daddy issues as opposed to fighting a war for survival. The game lacked presence. When I play the first two campaigns, I can still feel the presence of the locust looming over me. Empty buildings had clear signs of struggle. Even the gentle falling of ash in the sky reminds me of the hammer strikes, making me feel insignificant compared to the world around me.
When I think of gears I think of ash and stone, not deserts and trenches. Gears 3 felt so lifeless for the most part. It's different walking in a mass grave than it is to walk somewhere that never had life to begin with. The only time I felt the aesthetic of gears 3 matched the genre was when travelling through the char. But even this felt spoiled for some reason.
For the reasons above, I rather enjoyed RAAM's shadow. It brought back a lot of memories and reminded me of what gears 3 lacked. RS still had the personal level of things, but the greater scheme of things never leaves your sight.
This thread doesn't really have a purpose other than to share my thoughts, and more importantly feelings. This isn't a complaint thread or a hate thread towards gears 3. I just felt more emotionally engaged in the first two games and during RAAM's Shadow. If epic is working on a new gears game, I hope they use the formula that worked so well before.




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