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  1. #1

    Default Axis Animation requires Unreal TD

    Axis Animation in Glasgow requires an experienced Unreal TD to work on an upcoming project.

    We're looking for a TD with knowledge of animation workflow , problem solving and tool development skills, as well as rigging abilities within Maya.

    The role would start around May 2012 onsite in our Glasgow studio til end of October 2012 .

    For further information and applications, please send your CV and demoreel to jillwallace@axisanimation.com

    Please include Unreal TD application in the subject line.

    Look forward to hearing from you!

    http://www.axisanimation.com/
    Last edited by Axis Animation; 02-10-2012 at 12:45 PM.

  2. #2
    Redeemer
    Join Date
    Jan 2004
    Location
    The great Pacific Northwest
    Posts
    1,428

    Default

    What does TD stand for? Technical Director? Top Dog? Tech Designer? Team Developer? Tool Developer?

    [EDIT - not meaning to be a jerk, just curious as to what you're looking for]
    "What do you mean it doesn't exist clientside?"
    YARM: where player's Lean, Prone, Mantle, Dash, Crouch Jump, 'Parkour' and slide around all with generic realistic weapons!
    My Generic Mods for UT2K4:
    Yet Another Real-life Mod: Realistic weapons, unoriginal gameplay, w/ cheap CODMW knockoff mutator
    TD Vehicles: HUMV, MI4Hound, Motorcycle, IFAV Jeep, UH-60, MH-53 & AH-6 Helicopters, Abrams Tank

  3. #3
    Veteran
    Join Date
    Sep 2006
    Location
    Newcastle, UK
    Posts
    6,942
    Gamer IDs

    Gamertag: ambershee

    Default

    I believe it to mean 'Technical Designer'. It's not a term really used in games however.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  4. #4

    Default

    We're looking for an Unreal Technical Director, sorry it wasn't so clear


 

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