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  1. #1
    MSgt. Shooter Person
    Join Date
    Jan 2008
    Location
    Fort Lauderdale, Florida
    Posts
    372
    Gamer IDs

    Gamertag: Vaskadar

    Map - Deathmatch (PC) DM-Underwash RC1

    Name: DM-Underwash
    Version: Release Candidate 1
    Compatibility: Vanilla UT3
    Description: Submarine ore processing facility on the rocky shelf of the Tethys ocean, planet Ataraxia. On one side, the ore is melted down into a portable format and injected into specialized containment crates for transport. Once it is ready for transport, it is loaded by machines onto the magnetic conveyor to be transported to the purification facility in the center. After the ore's impurities have been extracted, the pure material is sent to the manufacturing plant, where it is cooled off and loaded onto submarines for transport to a cargo hub.
    Comments: I think this will be my last release before the final version. I have a few things I want to do with it, but after that, I'm done with this map. Time to move on.

    Screenshots
    -------------
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Incoming/Outgoing
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full versionThis Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Credits
    -----------
    Those worthy of mention are in the .ini file
    I thank
    -Stevelois
    -Sjosz
    -Epic Games Studios (For the tools made available)
    -BuF community
    -And anyone else I forgot to mention


    Homepage
    -----------
    http://vaskadar.blogspot.com
    http://cryonindustries.deviantart.com

    Download
    -----------
    DM-Underwash RC1
    Last edited by xViperAKx; 02-10-2012 at 03:20 PM.
    Is brutality a quality of a survivor, or that of a monster? - Vaskadar (Fragment)

    Steam ID: Vaskadar

    DM-Kinesis

    DM-Underwash

    DM-Hyraxis

    DM-Cryostasis

    WAR-Nerok

  2. #2
    Redeemer
    Join Date
    Apr 2011
    Location
    Metro Manila, Philippines, Southeast Asia
    Posts
    1,439

    Default

    Nice one mate, this map is one standard development. Looking good with the atmosphere and also gotta love the necessary structures outside the underwater scheme. I've mentioned the name of the sea goddess (in the description) that I haven't discovered by that much. I'll check it out later on.

    Regards,
    Tux Android
    “The internet to me is kind of like a black hole, and I never really go on it.” – Jennifer Lawrence
    Private Tux Area (my new site since Feb 13, 2013) | My UT99/UT2004/UT3 Voice Packs | UT2004 and UT3 Map Reviews
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    Please don't send me any questions via e-mail/PM on the Internet. I'm a busy man and no time to respond those messages.
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  3. #3
    Marrow Fiend
    Join Date
    Mar 2007
    Location
    French Canadian, Montreal
    Posts
    4,308

    Default

    Hey bud

    Liked all the changes

    Really like the custom smoke emitters, the look of the surrounding (outside) & many effects here & there.

    I didn't had any issues while playing so it seem to be ready to reach the final minor tiny stuff (playercounts, preview screen, etc).

    I still think this map would look better with 100% custom materials, even if you keep the actual meshes to make it look more sci-fi.

    But it's the only one of this kind, always like underwater levels

    So it play well, atmosphere is very cool, everything seem well balanced, good job m8

  4. #4
    Prisoner 849
    Join Date
    Feb 2007
    Location
    0ld Sk00L,CA
    Posts
    893

    Default

    Sweet that you're still working on this. I'd say this baby is release ready!

  5. #5
    Redeemer
    Join Date
    Jul 2006
    Location
    Tampa, FL USA
    Posts
    1,315

    Thumbs up very good RC1 map!

    I like the underwater effects (blue flames/light, smoke, scraps, bubbles), displays, lifts, lift effects, jumppads and trim already in-place. The gameplay is crazy and the bots are good, possibly too good, but it works. Sometimes you can get disoriented when you come out from a couple of those jumppads, but that's probably just the map and not much you can do about that. Make sure you get preview screen in final version and I like your plans for the final version as they sound good and should make the final version better.


 

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